So everything requires farming for an item that is rare... The problem?i didnt understand anything you said except for the zodiac part. the "problem" with that weapon upgrade is that no one wants to do fates for a chance to get a drop. for alternate weapons, its not doable first week because of coil lockout and with no one knowing where sands of time drop, everyone is going to be "stuck" at ilvl100 wep wise. the levi weapons are another alternative, but to upgrade those requires another random drop that is also rare. yes you can farm it out as much as you want, but if you go 50/50 fights and it doesnt drop, its disheartning.
the farming part? nothing. the abysmally low chance people have to have the items drop? everything to some people. i got my first 4 rather fast. im stuck at 7 now. do i hate it? yes, but im going to keep at it until my friends sign in so we can do coils/levex.
I think the disdain for FATEs and Atma farming is people doing it in a way SE did not intend. The FATE system was meant to be one in which people would do as they popped up and were near one while leveling. It was meant to be a detour from quest grinding. It turned into a hunt fest when people realized that it was the most efficient way to level at the time. It seems getting the Atma crystals was not meant for people to go FATE to FATE for hours on end at a time. It is designed for people to try for a while and then move on to something else for a while. The Atma relic was never meant for everyone to have, nor for people to get immediately but was meant to be something people could do when there was nothing else to do at the time. If played the way it was designed, Atma farming wouldn't be so bad even though it might take weeks to get 1 relic upgraded to Atma. Try and think of how content was designed to be played and you might find it is more enjoyable that way.
OP, it's been less than a week since 2.2 was released.
"Demanding answers" from SE is ridiculous at this point in time.
Right now, they are busy trying to hotfix any unforseen problems with the 2.2 launch (which is standard operating procedure for this industry)
You'll get communication from SE over the coming weeks, trust me. Until then, enjoy the game!![]()
why is everyones avatar Yoshi-P, he's freaking out...
I'm not a fan of the FATE grinding for atmas, but I see why it was done this way. They thought Titan HM would be a good enough skill check, but all that happened is companies started selling titan carries. This encouraged RMTs and put way more zenith relics in the wild at a much faster pace than SE had anticipated. It sucks but the fastest way around it is to make it a time sink rather than a skill check. SE's on a tight schedule with getting this content stuff out there while also working on the first expansion. There isn't enough in game right now, so the focus is on speed I believe. If they were able to take some time to slow down their design process I bet they could do some great stuff. But I don't see this happening until after the first expansion goes live next year.
And it isn't *that* bad. Certainly nowhere near the ridiculousness that was relic weapons in pre-aby FFXI.
Popular speculation is it's an April Fools joke (it's April 1st in Japan).
So...speed is the excuse for poor design?SE's on a tight schedule with getting this content stuff out there while also working on the first expansion. There isn't enough in game right now, so the focus is on speed I believe. If they were able to take some time to slow down their design process I bet they could do some great stuff. But I don't see this happening until after the first expansion goes live next year.
And it isn't *that* bad. Certainly nowhere near the ridiculousness that was relic weapons in pre-aby FFXI.
Also, what does XI have to do with anything? This isn't XI... you could compare to any game...and say it's not as "bad" as X... that is not a very good way to evaluate something... pick something that is worse and say "It could have been worse".
If all they did to ATMA was change the FATE RNG to something like do 1000 Fates in one area for the atma 12 times for each one (total 12,000 fates) I wouldn't mind at all. 2.2 would be amazing.
No, speed isn't an excuse for poor design. There is no excuse for poor design. I don't consider this poor design. You may not enjoy it (I certainly don't enjoy it), but this design serves its purpose. Of course it could be done better, but they have time constraints right now. They needed a way to slow down gear progression, and this way is tried and true. And like everything else in this game it is not permanent. So you can either deal with it, or you can wait until they make it better (and they will make it better). And bear in mind that you have other options for i100 weapons.
Last edited by Eekiki; 04-01-2014 at 03:19 AM.
Yoshida here,
OP has failed to deliver. We have identified his issue and are working to resolve it in scheduled maintenance.
Please look forward to it!
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