Are they planning to increase the drop rate of these in the future to match the drop rates of Philosophy and Myth from 2.1? Or is this it?
Are they planning to increase the drop rate of these in the future to match the drop rates of Philosophy and Myth from 2.1? Or is this it?
Soldiery is actually fine--It didn't take long to get capped on that.
Actually, I can agree with that now, with all the different roulettes and the updates to the existing drops, it doesn't take long to cap. In fact you can do two roulettes a d ay that offer soldiery and cap it in 4-5 days, and thats not including getting it for all the other stuff. But myth is kind of a slow crawl. 20 myth for a Coil turn, is kinda lame, for example...
yeah not to mention we need a freakin 13500 myth for upgrading atma to animus
It's fine where it is, even for animus upgrade.
Technically yoshi decided to back
Hand slap whoever didn't save up myth tomes prior to 2.2.
Obviously we saw the tome changes few weeks before 2.2 so ot was kinda hinting " hey guys! U might want to save up ur myth cuz you know.... It could be of use later...."
Now the myth drop rate became like what it was back at release if not worse.
So how much of a sting did that slap to ur face leave?
I myself have a huge red mark on my cheek lol.......
I'll agree that the myth drop rate is fine for the relic upgrade but it's a bunch of BS for the new 50s or people having to gear alt classes for the new coils cause it takes twice as long to get the gear as it did in 2.0. Either the myth costs of i90 need to be halved or the myth drop rate should be roughly equivalent to 2.0 philo drop rates.
Also, as it stands once people get soldiery capped there's no incentive for them to finish the dungeons so the way SE set this up I think we can expect to see a lot of people dropping (or initiating vote abandons) after the 2nd boss.
Last edited by Ominoussilence; 03-30-2014 at 09:10 AM.
Soldiery is fine, Myth seems low given the incredible amount we seem to be required to grind out.
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