Why not just farm Turn 5 once the echo buff is introduced? Aren't the stats comparable on most weapons?
Why not just farm Turn 5 once the echo buff is introduced? Aren't the stats comparable on most weapons?
You have options - Thing is, Relics will continue to be upgraded and if you don't do it now, sure they'll nerf it down to the point you can probably breeze through some of it, but you'll just fall behind and have more to do. That kind of "content" is artificial. What if in 2.3 and 2.4 Relics are the superior option? You then have to grind through Atma, Animus and Zeromus stages >.>
The complaints is about the RNG. Don't say it's a long process if it's only a long process if you have bad luck. People are putting in 8 hours or less and finishing and others are putting in 30+ hours and not 1/2 way. Both doing the same amount of work in the process per Fate, but one is breezing through and the other is being raped by RNG.
The Atma process is a tmesink where you cannot progress on any other content in the game while u work on it. Those that get doen with the Atma process in a substantially shorter amount of time because of RNG then hit the universal and fair long process of the Mythology accrual. However, those RNG lucky people are able to progress in many facets of the game while accruing Myth. They can cap their Soldiery while they work on Myth, they can accrue rare map materials while accruing Myth, they can do their dailies and still obtain a minimal amount of Myth. While people with bad luck are stuck on the RNG of the Atma process they gain virtually nothing besides a miniscual amout of gil and a miniscual amount of seals. The gil and seals can be obtained exponentially faster just by doing dungeons. Trade the loot for seals at a much higher rate than the Atma RNG, what little gil u accumulate in dungeons ist still more than Atma RNG Fates, add the roulette gil bonuses and it's substantially more. Especially considering the Fate gil is so low it doesnt even really compensate for i90 gear damage.
Whatever happened to this game not becoming FFXI 2.0? The Atma, mirror of the whorl, unidentified allagan tomestone, and high allagan RNG making it to where u cannot progress beyond i90 without RNG. The new crafting tools forcing u to focus on a specific craft no different from FFXI.
Last edited by Ninjaii; 03-31-2014 at 04:18 AM.
Hilarious. People are seriously mad because they haven't gotten all their atmas THREE DAYS AFTER THE PATCH WENT LIVE.
I for one, are certainly glad these kind of people are quitting.
The complaint isn't about not having it, it's about revolving around a RNG system where others do have it. If they had actually developed a process where noone had it then alot of people wouldn't be complaining.
The Myth accrual is a long process, a 'sweat of your brow' process where you are rewarded based on your effort. Atmas, Mirrors, Unidentifieds, High Allagan is RNG not earned. Each of these on their own is RNG, grats to those that are lucky. The problem is that those are the only weapons possible to be obtained over i90 so nothing above i90 can be earned regardless of the bad luck one experiences.
Last edited by Ninjaii; 03-31-2014 at 04:36 AM.
How about a system that does have the RNG drops, but also a set where you automatically get it as a buffer?
That way, we don't loose the thrill of surprise if it comes early, but people have a set list to work towards.
They're complaining about how depended it is on RNG for first part of upgrading Relic from ilvl 90 to ilvl 100.
Getting your Relic to Atma is not enough because once it is upgraded to Atma you will still have the Ilvl 90 stats until you begin the process of upgrading Atma to Animus through the Animus Books with each cost 1500 myth per book so the Relic stats can be ilvl 100 stats.
Each book (costing 1500 myth) will only add +2 ??? stats to your Atma and once you complete all the Books the Atma will be changed into Animus.
The upgrade process of Atma to Animus is about a week or more worth of work anyways since you are given task covering battle leves, Dungeons, FATES, and Monster kills per book.
The RNG maybe increased each Major update until it hits a 100% drop rate later but we will have to wait and see.
(For now I'm just waiting for a new class to play as since none of the current classes/jobs interests me so there no need for me to start running Atma upgrade and Animus upgrade to waste alway the 13,500 myth required for the ilvl 100 relic.)
Last edited by EdwinLi; 03-31-2014 at 05:06 AM.
That would be the ideal, common sense system most people are into. Granted this dev team is more or less the exact personification of the adage "Common sense is not always common." I personally feel like doing 100 FATEs in an area should be the demarcation point for such a system, but I am amendable to more than that. I've certainly done more than 100 in an area without a drop already, so that's not changing much for me. Either way, at least there is a failsafe for those of us not born under some magnanimous RNG star.
and when you spent these 30-60 hours of your lifetime for stupid grinding -
lifetime that you won't ever get back -
i want you to ask yourselves if that was really worth it.
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