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  1. #11
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Yoshida: For example, I get a lot of people telling me "why do you set limits on items you can get each week?"
    4Gamer: Ah.
    Yoshida: And I understand how they feel. They're thinking "this part of the game is actually fun, so why would you make it so we can't get the item we want?" However, let's say if we try to control the distribution of rare items not by a lockout, but via drop rates instead. If you do this, then the game will simply become one-sided favoring those who can play longer.
    4Gamer: So it's a choice between having the drop rate being 1% but unlimited, versus getting a 100% drop only once each week. And having to decide which one serves the players better. It must be a hard question to answer.
    Yoshida: And having a drop rate of 1% does not necessarily mean you'll get 1 guaranteed drop out of 100 tries. It's simply an expected rate. So for example if you have a player who does nothing but play 24 hours a day, it can actually be a pretty high drop rate for that person. But then if you end up with a ton of these rare items in the game, it would cause problems with the game balance too, so then you'd end up having to make adjustments, so you reduce the drop rate to something like 0.1% because there are too many of these items, and now you just made it impossible for people who don't have a lot of time to play to get that item.


    Even Yoshida dislikes it
    (3)
    Last edited by SongJoohee; 03-30-2014 at 01:27 PM.