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  1. #1
    Player
    CrAZYVIC's Avatar
    Join Date
    Dec 2013
    Posts
    109
    Character
    Crazy Vic
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Hyrist View Post
    To speak honestly, I prefer the lockouts to the randomness, but I will take the opportunity to go out and sample the FATES and just... go out and adventure some. Which is essentially what FATEs are equating to me right now.
    For to be honest with you. I prefer x1000 times the randominess and the horizontal progression.

    Yeah the FATE idea was silly of square enix, they could make a better grind system.

    The lockouts is a perfect way for keep the players passive. Is better you keep your playerbase playing the dam game than keep they in the town counting the brickwork by limsa lominsa.

    Let's take off the mask.

    Most of us have gaming sessions of 3 - 4 hours per day the weekend we play even more.... Most of us have exp in other MMRPGS, FFXI/WOW/TERA etc. We have experiencie with the "GRINDS".

    If we have to lose a % of our playerbase for have horizontal progression, long term goals and grinds like a REAL MMRPG, is worth sacrifice those casuals for the good of our community.

    It seems you know the forum ZAM, that mean you probably played FFXI/Wow Etc. Accomplish things in FFXI was x100 times more satisfactory than ARR... So man let square enix put us to grind a little, it will not kill anyone.
    (3)
    Last edited by CrAZYVIC; 03-30-2014 at 05:12 AM.

  2. #2
    Player
    Ramzal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by CrAZYVIC View Post
    If we have to lose a % of our playerbase for have horizontal progression, long term goals and grinds like a REAL MMRPG, is worth sacrifice those casuals for the good of our community.
    Wait. So losing the interest of people for the sake of grinding seems reasonable to you? So if Square keeps up the random drops and loses a chunk of their player base because of it and have to go free to play, you'd be okay with that? Long term goals are fine and all but you can have a long term goal without random rewards for doing the same thing over and over again on a percentage drop. Such as give atma to players by base of an unlocked achievement in game. Nothing so insane as having to level 50 all jobs, but something to the effect of having killed a certain number of monsters, obtained an amount of gil or spirit bonded a number of materia.
    (1)

  3. #3
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by CrAZYVIC View Post
    ...
    If we have to lose a % of our playerbase for have horizontal progression, long term goals and grinds like a REAL MMRPG, is worth sacrifice those casuals for the good of our community.

    It seems you know the forum ZAM, that mean you probably played FFXI/Wow Etc. Accomplish things in FFXI was x100 times more satisfactory than ARR... So man let square enix put us to grind a little, it will not kill anyone.
    I don't agree that there is a set definition any 'real' mmo rpg must adhere to. Each game on an individual basis will find it's particular design choice and niche of players to adhere to.

    You profess that you are willing to sacrifice other players for the the game to appeal to your sensibilities of the game. I am sure many agree your sentiment. However I do not feel this falls in line with SE's prospects for the game, and that in taking this course of action, they may have been slightly counterproductive in their intended aims. That said I am flexiable and willing to work with more long term circumstances, as I am equally willing to provide feedback on future adjustments that may be healthier with the game.

    I was an avid, long-term FFXI player. However I do not believe its sensibilities were correct on many levels and caution against overvaluing its standards or mechanics in today's gaming world.
    (2)