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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gukster View Post
    Past MMO's requiring a grind doesn't mean new ones should as well.
    Past MMOs handing you out everything doesn't mean new ones should as well - Yet they do.

    Huh, so it's ok for one but not the other?
    (2)

  2. #2
    Player
    Gukster's Avatar
    Join Date
    Jul 2011
    Posts
    66
    Character
    Mata Reiver
    World
    Hyperion
    Main Class
    Gladiator Lv 82
    Quote Originally Posted by Tupsi View Post
    Past MMOs handing you out everything doesn't mean new ones should as well - Yet they do.

    Huh, so it's ok for one but not the other?
    Enlighten me on how giving tangible goals is "handing" me anything? How is spending 1-2hrs on FATEs any different than getting lucky in 5mins-1hr? Organization isn't bad, I don't see how having something organized is "handing" me anything.

    Quote Originally Posted by Hyrist View Post
    I don't understand the value of time mentality that seems to permeate with arguments in video games in the past half decade.

    Aren't you here to pass the time? Isn't the point of this game to be an entertaining method of spending moments of your life? If you're not entertained, there's a plethora of other sources in the Real World, and Eorzea both that can provide such. I don't see the point of bickering so much over something that is purely optional in a genre this wide and varied.

    If we're talking about what players get by doing FATEs working towards Atmass, keep in mind your Achievements Tab, your Chocobo, or even the ability to Meteria Meld during your ventures out. You can make your time lucrative if you're paying attention, and want to achieve more than just Atmas. The game has long favored a broad approach to playing, and still encourages (downright enforces at times) to do so.

    To speak honestly, I prefer the lockouts to the randomness, but I will take the opportunity to go out and sample the FATES and just... go out and adventure some. Which is essentially what FATEs are equating to me right now.
    I play this game to have fun when I want to save money or just don't have the time to go somewhere. I have my goals in the game as any one does, like getting this weapon I would like. Constantly seeing no progress on content I find boring isn't fun. I don't like the other things in this game, but I don't gripe about them because I know some do. All I want to do is better my gear, that is my fun. Better my gear to do dungeons. Never progressing towards the goal kills the game for me. I don't see why it has to be extremes, is what I'm saying. At one end, it's "handing out" at the other it's "grinding". Why can't it be reasonably implemented content that appeases a grind like some and allows for progression? It's still a grind with 100% drop after full clear, and this can reset every weapon, because after you have to farm 13500 tomes. With shitty RNG you're still looking at around 12 HOURs to get the first phase of the weapon.
    (6)
    Last edited by Gukster; 03-30-2014 at 03:42 AM.