
There is a difference between dungeons and FATEs, one is amusing, one is mind-numbingly boring.This is the second mmo I ever play, I played wow vanilla like 8 years ago or so. Grinding for a few hours to get something is nothing. It took me 6-8months to get my first epic piece since I got to level 60 in wow, and people are complaining already? Like three days after patch release. No one complained about stuff like that 8 years ago, everyone kept doing dungeons and dungeons til they finally got what they wanted.
I think most people here see the game as a single player game and they forget about other aspects of the game, such as the social one and they just want the best gear 3 days after the patch
I think they've made useless things useful and useful things useless.



I don't see how my number of level 50 jobs enters into your dishonest viewpoint that anyone who wants to see a better way to improve their Relic weapons is "lazy". I'd suggest you find a more solid way to defend that dishonest argument.



I can tell you horror stories from 3 of those systems in XI that would send you running away from ANY thoughts of implementing any of them.
HNM: You must have a bot program itching to be used to be hyping up an HNM system. That approach in XI was a disaster from day one and the only ones who endorse it are the ones who had the best bots to claim them.
ZNM: No way in any of the seven hells do I want this train wreck anywhere NEAR Eorzea. Between expensive equipment (gil sink), insufficient rewards for the pictures (time sink), and the ridiculous drop rates (RNG hell), don't even bring this up and expect serious consideration.
VWNM: Seriously?
Abyssea: This is about the only sane point you've made. The NM tree wasn't ridiculously difficult and the drop rates were reasonable.
Last edited by Hayward; 03-31-2014 at 03:41 AM.
So it seems aside the botting (that only really happened in Garuda and Ifrit Extreme by certain linkshells that won't be named), your issue appears to be the difficulty and drop rates. Now, why would they implement the drop rate along with the systems in a different game for example? The systems were perfectly fine, VW even has the better system of the bunch, the issue most had were the drop rates.
My point was, HNM systems are perfectly fine, they all don't revolve around "bot claiming".



Well, all I know is that I thoroughly enjoy the game. :/ It's a shame some people don't, but personally I've never been more certain about subscribing than I am now. I've got a great FC that suits me perfectly, and I enjoy pretty much all aspects of the game at my own pace. Doing dungeons, primals, working on lower lvl classes, crafting, some gathering, decorating the house, tending to them litte crops in our garden patch, screenshotting, and then them Hildibrand quests.... Seriously, I like it.![]()

Nice. When you and yours take off we might see the lag drop off. That would be good.
"There is no greater hive of scum and villainy, than the FFXIV forums." Anon
Why not just farm Turn 5 once the echo buff is introduced? Aren't the stats comparable on most weapons?
You have options - Thing is, Relics will continue to be upgraded and if you don't do it now, sure they'll nerf it down to the point you can probably breeze through some of it, but you'll just fall behind and have more to do. That kind of "content" is artificial. What if in 2.3 and 2.4 Relics are the superior option? You then have to grind through Atma, Animus and Zeromus stages >.>
The complaints is about the RNG. Don't say it's a long process if it's only a long process if you have bad luck. People are putting in 8 hours or less and finishing and others are putting in 30+ hours and not 1/2 way. Both doing the same amount of work in the process per Fate, but one is breezing through and the other is being raped by RNG.
The Atma process is a tmesink where you cannot progress on any other content in the game while u work on it. Those that get doen with the Atma process in a substantially shorter amount of time because of RNG then hit the universal and fair long process of the Mythology accrual. However, those RNG lucky people are able to progress in many facets of the game while accruing Myth. They can cap their Soldiery while they work on Myth, they can accrue rare map materials while accruing Myth, they can do their dailies and still obtain a minimal amount of Myth. While people with bad luck are stuck on the RNG of the Atma process they gain virtually nothing besides a miniscual amout of gil and a miniscual amount of seals. The gil and seals can be obtained exponentially faster just by doing dungeons. Trade the loot for seals at a much higher rate than the Atma RNG, what little gil u accumulate in dungeons ist still more than Atma RNG Fates, add the roulette gil bonuses and it's substantially more. Especially considering the Fate gil is so low it doesnt even really compensate for i90 gear damage.
Whatever happened to this game not becoming FFXI 2.0? The Atma, mirror of the whorl, unidentified allagan tomestone, and high allagan RNG making it to where u cannot progress beyond i90 without RNG. The new crafting tools forcing u to focus on a specific craft no different from FFXI.
Last edited by Ninjaii; 03-31-2014 at 04:18 AM.
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