Description:
Kind of like the repair request but for getting item crafted or materia attached to gear WITHOUT trading the items to player which can result in times where player will run off with your item/materials.
Even if you trust the person stuff like this happens and saw it before on JP forums on XI so I'm suggesting this type of system/widget.
  1. Just like crafting screen you put the items/materials required to make that item just like regular crafting. It will give you option for what you can craft with those item/material and it will include the shard/crystals onto the screen.
    For materia craft put the gear/weapon you want the materia to be attached along with materia, and catalyst.
    On this screen there is another check box which allows players to craft without your agreement. (used for #4 below)
  2. Put in the reward you want to give to the person that crafted successfully just like the repair system.
  3. Once the item is up for craft it will have a new icon like repair next to players name.
  4. Crafter will come and check your request just like how repair works.
    Iif they decide on crafting for you they click on craft button which will then send the player requesting to be crafted, then that player will have a icon like trade window which displays that crafters class and levels he/she has and to allow or deny that person to craft for you.
    (UNLESS in step #1 you checked the box to allow players to craft without your agreement then it just skips this step and lets crafter attempt the craft.)

    Another idea I had here was to show players rating - just think of it like eBay seller, once you sell something you get rated, and as you get more positive ratings you start selling more. Same for here, you craft something for a player and the player can rate them, need to find out a way people can't abuse this... they always will find a way anyways... but better rating for that crafter more trust you can have to allow that person to craft for you.
    Reason for the rating system - Some players may have high rank/level craft but to mess with players they will get accepted but will fail on the actual crafting on purpose by choosing bad options on purpose.

What you all think? This way you don't have to trade the items to someone to have it crafted, and you are allowing the player to craft so whatever the result it is your own responsibility for letting that person. With the rating system it also shows if you can let that person craft or if you're scared you scared wont let them. (Was thinking also adding minimum level requirement for the crafter but that might be too hard to add.)

It's not as good as giving to your buddy and stuff to get higher rate of HQ since most likely these people will synth the fastest way they can to walk away with the reward so it will probably end up with NQ but it allows players who can't craft a chance to get items crafted.