Results 1 to 10 of 19

Hybrid View

  1. #1
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Set View Post
    PLD OVERVIEW
    Average is = 1196

    WAR OVERVIEW
    Average is = 1317
    Hmm.. lets see.. so you are telling me that their DPS was within roughly 10%? Interesting... Storm's Eye anyone? Keep in mind that if the dummy had SE for PLD, their DPS is virtually identical (actually slightly in favor of PLD) as SE is an 11% damage increase for both PLD and WAR. Yes on it's own WAR will DPS higher then PLD because of this, but all this really means is a PLD/PLD tank combo will do less damage then PLD/WAR combo, which would be roughly equal to WAR/WAR combo.

    As far as people talking Fracture, please just stop. Fracture is a TP starve for *minimal* benefit. It also increases risks of debuffs falling off (SE/SP) which are better kept up in nearly every scenario. It isn't bad to tack on for moments of transitions (when you aren't dumping TP into add pickup), but all in all you are splitting hairs if you think it is actually useful.
    (0)

  2. #2
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Hmm, really trying to find how and where this situation with tank doing DPS becomes relevant. I suppose it's like Twintania (pre-2.2) where you have 1 tank that is not taking actual hits, and need to burst DPS something (4 stack conflag in the Twin example). Also, has to be a situation where a tank needs to switch from taking hits to dishing dmg: If it was pure DPS the whole time, then you would just bring a DPS class.

    Would be great if SE designed more fights that actually need this. But at this point I almost never see it happening.
    (0)

  3. #3
    Player
    Set's Avatar
    Join Date
    Mar 2014
    Posts
    24
    Character
    Set Suna
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    This was strictly an exercise in could not implementation because of the people that kept fighting over the damage different I wanted to supply empirical data. The usefulness and likelihood this stands on it's own is dumb to even consider but just shows the numbers.

    I only did this because of a conversation unrelated on another thread where someone got all pissy because I did some small test that showed paladin doing more damage on low health mobs and their theoretical numbers where dumb. I figured I did the numbers might as well share the results.
    (1)