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  1. #1
    Player
    Set's Avatar
    Join Date
    Mar 2014
    Posts
    24
    Character
    Set Suna
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hitokirinomad View Post
    Just to clarify, you did NOT use fracture, but you DID use CoS/SW, and you didn't control for time, just for the number of rotations. And you did NOT attempt to max DPS, while comparing DPS. I can't tell if the lack of control hurt you or cancelled itself out, and I don't understand why you just didn't use a parser.
    I didn't use fracture because that is in both rotations for war and pld and as I explained that nullifies it's damage. I did use CoS and SW because they are unique to pld. Time control is set via globals and as long as I did relatively well in my rotations it shows the true perspective of damage.
    I didn't max DPS because as I said it is a comparison not an attempt to max DPS.

    I didn't know there was a parser, I didn't look for one, I didn't want to write a hook into the game and take time to do that, and I wanted to run the controls for myself.

    Did you even read the post above I explained almost all of this.
    (0)

  2. #2
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Set View Post
    I didn't use fracture because that is in both rotations for war and pld and as I explained that nullifies it's damage. I did use CoS and SW because they are unique to pld. Time control is set via globals and as long as I did relatively well in my rotations it shows the true perspective of damage.
    I didn't max DPS because as I said it is a comparison not an attempt to max DPS.

    I didn't know there was a parser, I didn't look for one, I didn't want to write a hook into the game and take time to do that, and I wanted to run the controls for myself.

    Did you even read the post above I explained almost all of this.
    Umm you can't simply discount fracture for warriors. Its 30s compared to paladin's untraited 18s. The sole fact that you wouldn't need to refresh it as often would make it significantly superior for warriors.
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  3. #3
    Player
    Hitokirinomad's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Vyctoria Elizabeth
    World
    Famfrit
    Main Class
    Archer Lv 91
    Quote Originally Posted by Set View Post
    I didn't use fracture because that is in both rotations for war and pld and as I explained that nullifies it's damage. I did use CoS and SW because they are unique to pld. Time control is set via globals and as long as I did relatively well in my rotations it shows the true perspective of damage.
    I didn't max DPS because as I said it is a comparison not an attempt to max DPS.

    I didn't know there was a parser, I didn't look for one, I didn't want to write a hook into the game and take time to do that, and I wanted to run the controls for myself.

    Did you even read the post above I explained almost all of this.
    Of course I read the post, that's why I opened with FOR CLARITY, and listed all of the ways you did NOT account for randomness in your experiment. People have already mentioned the Improved Fracture, so that's fine. If you didn't want to use a parser that's on you. Time control is set via globals for special attacks, what about auto-attacks? Why not just set a stopwatch, and do the rotation until it beeps instead of counting rotations.

    Also you said you wanted to compare DPS, I don't understand how you compare POTENTIAL(theoretical upper limit) without attempting to maximize. If you were to compare tanking rotation, then you have the WAR rotation wrong.

    And I'm not arguing your results btw, I have no dog in this fight. I have both tanks at lvl 50 with relic, and ST damage is not something that usually concerns me. Just pointing out some flaws in the methodology. But I seriously can't wrap my head around trying to compare damage potential w/o attempting to maximize that damage, in tank stance or out. Heck, as OT war I almost never use Butcher's Block that often because there is no need to fight for aggro and I maintain maximum uptime on the Eye/Path debuffs.
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    Last edited by Hitokirinomad; 03-30-2014 at 11:14 PM.