Results -9 to 0 of 19

Threaded View

  1. #1
    Player
    Set's Avatar
    Join Date
    Mar 2014
    Posts
    24
    Character
    Set Suna
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    Tank damage WAR vs PLD testing data and parser

    I am in the midst of a conversation on another tank thread about damage on war vs pld and to help prevent theory craft from overriding empirical data I decided to do some real work and get evidence of the truth in the argument of war vs pld in damage.

    Stats
    Both tanks are in full Darklight and same jewelry so no armor is effected in this
    Both tanks use their relic weapons
    Both tanks have +8 str and +22 vit

    This is as close as I can get to them being the same.

    Because I didn't want to write a interactive scraper and I wanted to get it done quickly I decided to use python to parse the log data to do my calculations.
    I supplied my parsing script so others can do the same test. If you are not aware how to use it google python scripting language.
    I could have made this cleaner but meh I just wanted the results.
    http://pastebin.com/hvp02wGh

    The 1 nuance to this is CoS, The FF devs decided Dots do not need to be added to the log window so I did a simple calculation to add this as follows. The calculation does not account for crits but this should be so small it should not effect the overall data.
    CoS hits for 26-29 making the median 27.5
    CoS ticks 5 times making 27.5*5= 137.5
    I simple detected if CoS was cast and if it was I split the damage of CoS between the current rotation and the next rotation (+68.75 per) with a 25 second cooldown this should never cause an issue of collision and should average out fine.
    In reality some things like the opening damage should be higher in the calculation but again I didn't want to write a memory scraper and reverse some of FFXIV I just wanted a decent set of emperical data.

    One thing to understand here is this is a comparison between War and PLD and does not attempt to max DPS. Because of this I left out any overlapping abilities from the rotation. For example Fracture would overlap and removing it from both will nullify the damage it would cause.

    I did use the Damage CDs as soon as they came up and ran through 2 full cycles of CD on the damage buffs, berserk and fight or flight. Also warrior gets Internal Release.

    I added the logs of the fights here
    Warrior : http://pastebin.com/gdPGmWYU
    Paladin : http://pastebin.com/8CJdje96

    I used rotations to benchmark the damage instead of a damage over time calculator. This would have been much more complicated and with the mechanics of FFXIV not a noticeable difference.

    Rotations
    PLD with sword oath
    Fast Blade->Savage Blade->Rage of Halone
    I mixed in Circle of Scorn and Spirits Within the moment they came up

    Warrior without Defiance
    Heavy Swing->Maim->Storm's Eye->Heavy Swing->Skull Sunder->Butcher's Block
    I mixed in Brutal Swing as soon as it was up


    So to the conclusion.
    Output from both parsed.

    WAR OVERVIEW

    >>> Rotation damage = 1337
    >>> Rotation damage = 1546
    >>> Rotation damage = 1996
    >>> Rotation damage = 1311
    >>> Rotation damage = 1020
    >>> Rotation damage = 1223
    >>> Rotation damage = 1231
    >>> Rotation damage = 1369
    >>> Rotation damage = 1052
    >>> Rotation damage = 1084
    >>> Rotation damage = 1270
    >>> Rotation damage = 1094
    >>> Rotation damage = 1606
    >>> Rotation damage = 1789
    >>> Rotation damage = 1545
    >>> Rotation damage = 1612
    >>> Rotation damage = 1034
    >>> Rotation damage = 1090
    >>> Rotation damage = 1181
    >>> Rotation damage = 1251
    >>> Rotation damage = 1086
    >>> Rotation damage = 1562
    >>> Rotation damage = 1104
    >>> Rotation damage = 1228
    Median = 1241.0
    Average is =1317
    total = 24


    PLD OVERVIEW

    >>> Rotation damage = 1591.75
    >>> Rotation damage = 1255.75
    >>> Rotation damage = 1293
    >>> Rotation damage = 1519.75
    >>> Rotation damage = 1390.75
    >>> Rotation damage = 1050
    >>> Rotation damage = 944
    >>> Rotation damage = 1075.75
    >>> Rotation damage = 1344.75
    >>> Rotation damage = 1109
    >>> Rotation damage = 1085.75
    >>> Rotation damage = 990.75
    >>> Rotation damage = 1442
    >>> Rotation damage = 1591.75
    >>> Rotation damage = 1273.75
    >>> Rotation damage = 1204
    >>> Rotation damage = 1192
    >>> Rotation damage = 1104.75
    >>> Rotation damage = 908.75
    >>> Rotation damage = 911
    >>> Rotation damage = 1605.75
    >>> Rotation damage = 1011.75
    >>> Rotation damage = 885
    >>> Rotation damage = 921
    Median = 1150.5
    Average is = 1195.9375
    total rotations = 24

    There is 1 outlier here, the first part of the rotation you can see the warrior crit and the pld never crit. The conclusion still remains the same over 10 different comparisons. It was close but War was always slightly higher damage in long run than pld.

    The 1 thing that did change was 1st and 2nd rotation damage. Paladin usually did more 1st rotation and it was a toss-up on 2nd rotation.
    (3)
    Last edited by Set; 03-30-2014 at 01:42 AM. Reason: fixed mistype