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  1. #1
    Player
    Set's Avatar
    Join Date
    Mar 2014
    Posts
    24
    Character
    Set Suna
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    Tank damage WAR vs PLD testing data and parser

    I am in the midst of a conversation on another tank thread about damage on war vs pld and to help prevent theory craft from overriding empirical data I decided to do some real work and get evidence of the truth in the argument of war vs pld in damage.

    Stats
    Both tanks are in full Darklight and same jewelry so no armor is effected in this
    Both tanks use their relic weapons
    Both tanks have +8 str and +22 vit

    This is as close as I can get to them being the same.

    Because I didn't want to write a interactive scraper and I wanted to get it done quickly I decided to use python to parse the log data to do my calculations.
    I supplied my parsing script so others can do the same test. If you are not aware how to use it google python scripting language.
    I could have made this cleaner but meh I just wanted the results.
    http://pastebin.com/hvp02wGh

    The 1 nuance to this is CoS, The FF devs decided Dots do not need to be added to the log window so I did a simple calculation to add this as follows. The calculation does not account for crits but this should be so small it should not effect the overall data.
    CoS hits for 26-29 making the median 27.5
    CoS ticks 5 times making 27.5*5= 137.5
    I simple detected if CoS was cast and if it was I split the damage of CoS between the current rotation and the next rotation (+68.75 per) with a 25 second cooldown this should never cause an issue of collision and should average out fine.
    In reality some things like the opening damage should be higher in the calculation but again I didn't want to write a memory scraper and reverse some of FFXIV I just wanted a decent set of emperical data.

    One thing to understand here is this is a comparison between War and PLD and does not attempt to max DPS. Because of this I left out any overlapping abilities from the rotation. For example Fracture would overlap and removing it from both will nullify the damage it would cause.

    I did use the Damage CDs as soon as they came up and ran through 2 full cycles of CD on the damage buffs, berserk and fight or flight. Also warrior gets Internal Release.

    I added the logs of the fights here
    Warrior : http://pastebin.com/gdPGmWYU
    Paladin : http://pastebin.com/8CJdje96

    I used rotations to benchmark the damage instead of a damage over time calculator. This would have been much more complicated and with the mechanics of FFXIV not a noticeable difference.

    Rotations
    PLD with sword oath
    Fast Blade->Savage Blade->Rage of Halone
    I mixed in Circle of Scorn and Spirits Within the moment they came up

    Warrior without Defiance
    Heavy Swing->Maim->Storm's Eye->Heavy Swing->Skull Sunder->Butcher's Block
    I mixed in Brutal Swing as soon as it was up


    So to the conclusion.
    Output from both parsed.

    WAR OVERVIEW

    >>> Rotation damage = 1337
    >>> Rotation damage = 1546
    >>> Rotation damage = 1996
    >>> Rotation damage = 1311
    >>> Rotation damage = 1020
    >>> Rotation damage = 1223
    >>> Rotation damage = 1231
    >>> Rotation damage = 1369
    >>> Rotation damage = 1052
    >>> Rotation damage = 1084
    >>> Rotation damage = 1270
    >>> Rotation damage = 1094
    >>> Rotation damage = 1606
    >>> Rotation damage = 1789
    >>> Rotation damage = 1545
    >>> Rotation damage = 1612
    >>> Rotation damage = 1034
    >>> Rotation damage = 1090
    >>> Rotation damage = 1181
    >>> Rotation damage = 1251
    >>> Rotation damage = 1086
    >>> Rotation damage = 1562
    >>> Rotation damage = 1104
    >>> Rotation damage = 1228
    Median = 1241.0
    Average is =1317
    total = 24


    PLD OVERVIEW

    >>> Rotation damage = 1591.75
    >>> Rotation damage = 1255.75
    >>> Rotation damage = 1293
    >>> Rotation damage = 1519.75
    >>> Rotation damage = 1390.75
    >>> Rotation damage = 1050
    >>> Rotation damage = 944
    >>> Rotation damage = 1075.75
    >>> Rotation damage = 1344.75
    >>> Rotation damage = 1109
    >>> Rotation damage = 1085.75
    >>> Rotation damage = 990.75
    >>> Rotation damage = 1442
    >>> Rotation damage = 1591.75
    >>> Rotation damage = 1273.75
    >>> Rotation damage = 1204
    >>> Rotation damage = 1192
    >>> Rotation damage = 1104.75
    >>> Rotation damage = 908.75
    >>> Rotation damage = 911
    >>> Rotation damage = 1605.75
    >>> Rotation damage = 1011.75
    >>> Rotation damage = 885
    >>> Rotation damage = 921
    Median = 1150.5
    Average is = 1195.9375
    total rotations = 24

    There is 1 outlier here, the first part of the rotation you can see the warrior crit and the pld never crit. The conclusion still remains the same over 10 different comparisons. It was close but War was always slightly higher damage in long run than pld.

    The 1 thing that did change was 1st and 2nd rotation damage. Paladin usually did more 1st rotation and it was a toss-up on 2nd rotation.
    (3)
    Last edited by Set; 03-30-2014 at 01:42 AM. Reason: fixed mistype

  2. #2
    Player
    Hitokirinomad's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Vyctoria Elizabeth
    World
    Famfrit
    Main Class
    Archer Lv 91
    Just to clarify, you did NOT use fracture, but you DID use CoS/SW, and you didn't control for time, just for the number of rotations. And you did NOT attempt to max DPS, while comparing DPS. I can't tell if the lack of control hurt you or cancelled itself out, and I don't understand why you just didn't use a parser.
    (0)

  3. 03-29-2014 11:02 PM

  4. #3
    Player
    Apl_Juice's Avatar
    Join Date
    Dec 2013
    Posts
    44
    Character
    Sophia Grave
    World
    Balmung
    Main Class
    Machinist Lv 70
    It might also be worth noting that with their respective threat sustainables (Shield Oath/Defiance), The gap widens further in Warriors' favor.

    Sword Oath adds an auto-attack for free. Compared to a Defiance-free Warrior, the skill is better obviously, yet Paladins still fall short. With Shield Oath, Paladins not only get the -20%, but they also lose that auto-attack, whereas with Defiance you merely lose damage but gain 10% Crit (which can be significant with Crit speccing and Internal Release) in addition to Unchained and Inner Beast. With the new 2.2 gear, the Crit cap for Warrior is something like ~620, which equates to about a 25% chance to crit. Couple that with Wrath's 10% and Internal Release's 10%, it comes to 45% which is certainly nothing to sneeze at. Let's also assume Vengeance will be used at some point, which is another (albeit small) DPS boost in Warrior's favor.

    I can't give specific numbers, of course (parsing is against the rules) but, with these considered, you can safely say Warrior trumps Paladin in DPS, and absolutely murders them against multiple targets.
    (0)

  5. #4
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I would expect WAR to deal more damage than PLD - but I would also expect PLD to take less damage than WAR due to the equipped shield. That's the trade-off.
    (2)

  6. #5
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Set View Post
    Also warrior gets fight or flight.
    Except they don't... Unless you mean that you added the percentage damage increase to moves after you parsed the log for both classes, to simulate if WAR did have FoF. Which is kind of pointless either way. Was this just a typo?
    (0)

  7. #6
    Player
    Set's Avatar
    Join Date
    Mar 2014
    Posts
    24
    Character
    Set Suna
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hitokirinomad View Post
    Just to clarify, you did NOT use fracture, but you DID use CoS/SW, and you didn't control for time, just for the number of rotations. And you did NOT attempt to max DPS, while comparing DPS. I can't tell if the lack of control hurt you or cancelled itself out, and I don't understand why you just didn't use a parser.
    I didn't use fracture because that is in both rotations for war and pld and as I explained that nullifies it's damage. I did use CoS and SW because they are unique to pld. Time control is set via globals and as long as I did relatively well in my rotations it shows the true perspective of damage.
    I didn't max DPS because as I said it is a comparison not an attempt to max DPS.

    I didn't know there was a parser, I didn't look for one, I didn't want to write a hook into the game and take time to do that, and I wanted to run the controls for myself.

    Did you even read the post above I explained almost all of this.
    (0)

  8. #7
    Player
    Set's Avatar
    Join Date
    Mar 2014
    Posts
    24
    Character
    Set Suna
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Yes I know read the post I have that data in there. This had nothing to do about who does most damage tanking, it was out of the 2 who has the higher output out of tanking stance.
    (0)

  9. #8
    Player
    Set's Avatar
    Join Date
    Mar 2014
    Posts
    24
    Character
    Set Suna
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    That was a mistype. I fixed it to "Also warrior gets Internal Release."
    (0)

  10. #9
    Player
    BazFamrit's Avatar
    Join Date
    Jan 2014
    Posts
    44
    Character
    Simon Baz
    World
    Famfrit
    Main Class
    Marauder Lv 70
    As a pure DPS check this works fine. In a real fight where you'll need to save brutal swing for stuns they should be about equal. Also in a fight where the tank needs to focus solely on taking the least amount of DMG possible, pld wins. They have more defensive cool downs and an extra mitigation proc with shield. War excels in pure DMG and pld excels in pure DMG reduction as we've all known for a while.

    Also, fracture lasts longer for war than it does for pld which would allow war to do more DMG rotations before reapplying. So they don't actually cancel each other out.
    (2)
    Last edited by BazFamrit; 03-30-2014 at 03:47 AM.

  11. #10
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Only gotten MRD to 20 or 21, can't remember right now, and I myself have known for awhile that after it got buffed, WAR had superior damage capability. PLD is about mitigation and WAR is about sustaining. It's at least good to see an "official" confirmation to know it was true.
    (1)

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