Spoilers for 1.0, main scenario 1-50, and the part of main scenario 2.2 mentioned in the title. Ahem...
I have to admit I was amused. In 1.0, there were many more blunt examples of character flaws and harsh realities that gave it a "Game of Thrones" feel. Things have felt a bit more PG in ARR. Even if they were only playing Thancred's womanizing ways for the lulz, it was an amusing scene. I was reminded of the intro to Ul'dah 1.0 when you first see Thancred - he has a lady on each of his shoulders and was playing it real smooth... as things that were more pertinent to the player were happening in the foreground. If anything, that whole amusing conversation seemed to indicate that Thancred is back to his normal self after what must have been a traumatic experience being possessed by Lahabrea.
I'm happy to see things that gave Eorzea its feel in 1.0 that haven't changed with ARR. The Limsans still curse like sailors and many of them still aren't above killing and/or pillaging to get what they want (see ACN story). Limsa proved a rough place for anyone to make a start in, and Baderon did not mince words about that when aiding new adventurers. Ul'dah still has its unforgiving streets (gang activity seen in 1-15 experience), corrupt city guard (Brass Blades, "there are many whose wants exceed their wealth"), and the corrupt bureaucracy (The Syndicate and Lord Lolorito in particular). The presence of the dancing miqo's seem to indicate that making it as a merchant or guild employee is very difficult in Ul'dah - likely because of said corrupt bureaucracy - and that turning to less desirable occupations isn't that uncommon. Momodi is found to be one of the few generous souls in Ul'dah. And then there's Grid, which for how much more of a safe place it would seem, is extremely distrustful and discriminatory against outsiders, Keepers and Duskwights in particular (seen in both the ARC and LNC quests as well as Grid's 1-15 experience). The hostility in Grid towards outsiders seemed that it would make it difficult for anyone new to find a niche there, though the motherly Miounne of the adventurer's guild still stands out as exemplifying Gridanians at their best. The importance of many characters, like the Adventurer's Guildmasters that I have mentioned, has diminished in ARR, but all of their personality quirks remain.
The 1.0 characters and story established this tone of Eorzea not being the most inviting of places at all times and of the characters living there having their own flaws and vices. Much of this tone has fallen by the wayside, but some of it remains.
I guess a question to ask the rest of you loremongers is: Do you think the tone of the game has changed significantly from 1.0 to ARR and do you think this is a good or a bad thing?
Edit: Something that only occurred to me after the fact, has anyone noticed if Thancred's quest text differs depending on player character gender?