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  1. #1
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71

    Suggestion for the PvP Queue.

    so i think maybe is a good idea to allow different party compositions.

    like maybe allow the system to queue groups with nothing but damage if that is all there are queued. like it should allow 4 damage vs 4 damage.

    however at the same time it should not allow more then one tank or healer per team.

    there could be a new queue entry to the PvP category. or an option in the menu. i don't know.



    at any rate it just seems there should be no problem with this. maybe there is. i don't know. i just thought it would help many players who want to PvP. but don't desire to wait longer then a half hour for the queue to go.
    (0)

  2. #2
    Player
    Doritos1821's Avatar
    Join Date
    Apr 2014
    Posts
    36
    Character
    Kiri Ryuu
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    hi, my suggestion to make que times faster is to have:

    4 vs. 4 (solo que ONLY)
    4 vs. 4 (full premade ONLY)
    8 vs. 8 (solo que ONLY)
    8vs.8 premade
    1 vs. 1
    PvP roulette

    I understand people want to que with friends, but I strongly feel premades is one of the big reasons why people stopped playing. There is only so much 1 person can do against a 3 man premade no matter how good you are. For the 1 vs. 1, its a personal idea I have always been a fan, I like to test the limits of my game.
    For further suggestions,I hope they allow talking in the den? I understand the idea that players might get harrassed but from my data center, we have a very nice community and people who do that will just make a fool out of themselves especially if you add spectating. No one wants to be teams with someone who is childish. Also trash talk is natural in any high of competition. But that is my suggestion to help PvP. Thank you for reading
    (1)
    Last edited by Doritos1821; 04-01-2014 at 04:08 AM.

  3. #3
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    here in Exodus PvP is pretty much dead. at least it seems that way to me. i've waited over 30min on numerous occasions. with any role it's the same result. never a single match. same thing in the PF. over 2hrs and no Light Party.

    so i am not sure how 8man's will help reduce the queue times.



    i really don't understand what you mean about pre-made groups. you must have a Light Party of the standard composition. nothing less.

    i am all for the PvP Roulette. how ever that would require more then one type of a PvP match. they would need to make something with actual mechanics to the fight. and maybe make variations. or just different game modes. like capture the flag or domination. a roulette between 1v1, 4v4 and 8v8 hardly counts.


    not being able to talk to the other team/faction is actually quite normal for many MMORPG's. it prevents people from using spies like type deal. though espionage most certainly wouldn't be a problem at this stage of PvP. there is no telling where PvP will go. we may actually desire these counter-measures in the future. but they are only 'fool-proof'.



    and i am 100% down with the 1v1 queue. even if i do get pwn'ed a million times. is no worries
    (0)

  4. #4
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    Solo 4-8 Vs matches. Full custom team matches (4 blm vs 4 mnks). And definitely talking/whisper/tells/shouts. (Getting cussed out after ya accidently ran over someone's face = sex).
    (0)

  5. #5
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Just remove data center restrictions, remove team requirements for 4v4 queues. Not for random queues.. I can already see how terrible itd be to have a team with 4 healers vs a team with no healers in randoms queue.. lol

    As for 1v1.. Sad to say but would be a terrible idea for arenas, add a /duel option instead when you right click someones name outside of town
    (0)

  6. #6
    Player
    MiiyoAoi's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Miico Peppermint
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    You guys are making all of these suggestions but they can't even make a single 4v4 queue work properly right now. Contribute it to resources or lack of people, splitting the pvp populace even more with "matchmaking" probably doesn't help. Granted, they say matchmaking exists but really, you can only truely match people by 3 categories. Those without pvp skills, those with pvp skills, and those with ilvl90 pvp gear. I just want to get 3 more ranks so i can glamour the whm staff plz.
    (0)

  7. #7
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by MiiyoAoi View Post
    You guys are making all of these suggestions but they can't even make a single 4v4 queue work properly right now.
    rofl ikr. just this one thing, and it's nothing but fail, hahah
    (0)

  8. #8
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    well my original post never went outside of 4v4.

    and it should obviously not allow too many ranged. like we don't want 4 ranged vs 4 melee. this is obviously bad.

    and we don't want more then one healer per group in a 4v4 either.

    as far as tanks go... i am not sure. a GLD/PLD doesn't have very viable damage. and MRD/WAR have mixed capabilities between offensive and defensive. so MRD/WAR doesn't excel at either defense or offense.



    but i believe that allowing a more flexible matchmaking for groups in the PvP queue could severally help to reduce the wait times. it needs to be done. SOMETHING needs to be done. because some people still wish to PvP. either for the sport or for a specific piece of gear in their build. or a piece of gear for glamour.

    but because the vast majority of people don't want to play... the ones that do get ultimately boned.
    (0)

  9. #9
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    as far as tanks go... i am not sure. a GLD/PLD doesn't have very viable damage. and MRD/WAR have mixed capabilities between offensive and defensive. so MRD/WAR doesn't excel at either defense or offense.
    PLD have excellent dmg.. Not sure where the whole thing about PLD dmg not being viable came from, if I had to choose betweeen a MRD or PLD for a premade 4v4 team, I would choose a PLD any day. As for dmg, PLD can definitely put out sick dmg. class restrictions are ok for random queues, not for 4v4 queues tho.. just meh

    EDIT: You're on our DC lot of good pallies that do insane dmg in our DC, king richard being one of them but I dont think he plays anymore, seen him 1v2/3 plenty of times (granted they were below rank 30 but still) would consistently put up 11kish dmg per game on our grind to rank 30, at the end of games he would usually do 11kish whereas i would do 12kish depending on if I got trained or not

    Unfortunately grinding to rank 30 specifically for glamour is kinda pointless now since they added recipes that crafters can make that can be dyed and look exactly like the rank 30 gear, GG, even less incentive for some people to grind now.. kinda a spit in the face to us PvPers that grinded the ranks and got unique/cool gear.. sigh
    (0)
    Last edited by Epistane; 04-10-2014 at 04:41 PM.

  10. #10
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    for starters all my experiences between PLD and WAR are strictly from PvE. as PvP is pretty much dead. impossible to get a match lol



    i geared both exactly the same. save for the main and off-hand slots, but zofcourse. and reseted the bonus stats on PLD for STR. they both sit at AIL80.

    PLD has 390 STR and 213 DET

    WAR has 400 STR and 221 DET.

    it's only a slight difference. but already WAR is more offensive.




    test 1...

    PLD kills 7 Lv50 Striking Dummies in 2minutes.
    buffs/de-buffs used : Sword Oath
    cross-class actions used : none

    WAR kills 9 Lv50 Striking Dummies in 2minutes.
    buffs/de-buffs used : Maim and Storm's Eye
    cross-class actions used : none


    test 2...

    PLD kills 9 Lv50 Striking Dummies in 2minutes.
    buffs/de-buffs used : Sword Oath and Fight or Flight.
    cross-class actions used : Fracture and Mercy Stroke

    WAR kills 13 Lv50 Striking Dummies in 2minutes.
    buffs/de-buffs used : Defiance(only temporarily) Infuriate, Unchained and Berserk. Maim and Storm's Eye.
    cross-class actions used : none


    Unchained and Berserk was used separately.







    the PLD is heavily defense focused. it has damage reduction from Shield Oath. and can block incoming physical attacks. plus you have the two buffs, Rampart and Sentinel. which reduce damage directly. and they don't just increase P.Defense like Foresight does. which PLD can also use Foresight. however WAR can not use either Rampart or Sentinel. if WAR could use those then it would upset their balance between defensive and offensive capabilities. which WAR excels at neither. while again, PLD excels at defense.


    from personal experiences i have always felt the PLD to be lacking in damage. with the WAR being capable of a higher damage output. however NO tank role should ever be considered a viable source of damage when compared to any melee damage role.







    P.S. maybe viable is the wrong word? lol :/
    (0)
    Last edited by BLaCKnBLu3B3RRY; 04-10-2014 at 08:01 PM.

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