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  1. #1
    Player
    Madigari's Avatar
    Join Date
    Mar 2014
    Posts
    39
    Character
    Brovoje Janasch
    World
    Maduin
    Main Class
    Pugilist Lv 100

    Lag in Instances + Endless "loading" screens when transitioning to a new area

    Since the implementation of 2.2, I've been having some real lag problems in the instances. Prior, I would have slight latency issues every now and then (a skill wouldn't fire and could be recast as soon as the client-side timer ended), but very scarcely. But, for example, I constantly have skills not firing due to lag between myself and the server. In four out of the five instances I've done since last night, other people in the instance were also complaining about severe lag.

    On a related note, I've tried transitioning to new areas (teleport from Gridania to Limsa Lominsa, accepting my duty finder for Halatali), and have gotten stuck in an endless loading screen. I've left the game running for 20 minutes when the teleport from Gridania one occurred, and it still stuck me in Gridania. [EDIT: I should say that after I force close the program and start it up again, I am where I tried to transition to.]

    I've tried testing the speed of my connection/connection to other games and websites, and they are all in working order. So, if anyone else is having this problem, or you know of a way I can test whether it's specifically my connection to the server, please reply in this thread.

    [UPDATE: Square Enix has made a post in the news section regarding this issue. I'll post this information here and in a fresh post, in case people who have viewed this are just skipping to first new message.]
    (15)
    Last edited by Madigari; 03-30-2014 at 05:56 AM. Reason: Updated information

  2. #2
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I'm also having this problem in instances. Party members "teleporting", abilities on the hotbar not triggering when activated, weapon skill chain indicators being severely delayed, inability to talk to NPCs in instances (but pressing the cancel button does return an "event canceled" message).

    I'm guessing whatever updates they made to their hardware following the 2.2 patch (that required the extra downtime) are the culprit.
    (3)

  3. #3
    Player
    SireLoup's Avatar
    Join Date
    Mar 2014
    Posts
    1
    Character
    Raist Maradone
    World
    Odin
    Main Class
    Arcanist Lv 50
    Odin
    I have to third this. I have experienced lag up to 6000ms+ when interacting with objects and have seen teammates teleport and such.
    I am guessing the netcode would also be part of the culprit, or the new hardware, although these things were really annoying in the Vale for instance before update, but less so in other dungeons. I guess mutualizing more the instances actually spread the problem.
    I hope it helps them get to the root of it, for as for now the high end content is nigh unplayable for me.
    (1)

  4. #4
    Player
    DaYDreaM90's Avatar
    Join Date
    Nov 2013
    Posts
    5
    Character
    Maomi Yume
    World
    Exodus
    Main Class
    Conjurer Lv 45
    I'm getting super bad server lag in instances also

    Noticed it at 1st today when i did my low level roulette with my pld. Constantly lossed aggro because my combo's weren't registering correctly.

    Even worse when i ran lost city on my whm. Wiped twice because the lag wasn't allowing me to open the doors for diabolos...... Not only would it not open the door, but i would be locked at the door position for 10 secs also.......
    There was also a point were i literally had to cast medica 2 THREE times because it wasn't registering for some reason

    The lag is definitely on the server side to because my ping graph isn't showing any spikes + my internet is testing fine with speed tests

    No lag issues AT ALL before that emergency maintenance.......... (though my party did get bug/glitched/locked in the void door against diabolos)
    (1)

  5. #5
    Player
    Vollmer's Avatar
    Join Date
    Mar 2014
    Posts
    5
    Character
    Vollmer Halfpint
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    LIkely related to - http://forum.square-enix.com/ffxiv/t...es-since-patch

    I have all of the above problems in 4 man instances, then in more complex situations (8man) it's a complete crash.
    (1)

  6. #6
    Player
    Nana_Balthazar's Avatar
    Join Date
    Mar 2014
    Posts
    36
    Character
    Nana Balthazar
    World
    Ragnarok
    Main Class
    Marauder Lv 45
    +1
    I'm actually surprised there arent more topics about this (unless I missed them)

    The lag happens specifically in instances. Even in solo instances of the main quests.
    (3)

  7. #7
    Player
    Acquitor's Avatar
    Join Date
    Jan 2014
    Posts
    4
    Character
    Moomba Punter
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    -50 for Square Enix

    This should have been tested and hotfixed in the 23ish hour maintenance that was done as they stressed the need for that time to make sure it was all perfect. (obviously it's not)
    The new server setup that has been implemented has something seriously wrong with it.
    Open world is fine (I haven't seen these endless loading screens but have had a couple friends have it)
    This seems to be 100% confined to instance servers of all variations.
    When it takes 3 minutes for an NPC or random item in a dungeon / guildhest to respond that's never a good sign.
    All of these problems are new to this patch. The game ran like a dream with no hiccups for me pre-patch.
    Every last person I run with has the exact same issues at the exact same times that I experience them.
    It goes from bogged as heck for up to a few minutes to running fine for somewhere close to a few minutes.

    Symptoms include but are not necessarily limited to:
    - "Teleporting" players ... Players don't run any more. They teleport vast distances because of constant desynchronization
    - Frequent red disconnect circle icons appearing beside player names in dungeons. This comes in blips when we're experiencing the issues.
    - Inability to cast spells or abilities. You press the button and it doesn't respond at all. This can last a long time.. and as a healer this is irritating and dangerous.
    - High Latency. During these long blips of trouble, IF you can get a spell off it generally comes at a huge delay. I'd gauge it somewhere close to 50/50 with misfirings or a completely lagged skill. This high latency also causes you to be hit by AOE / dodge mechanics that you've gotten extremely far away from by the time they go off but they still hit you.
    - Much larger spikes when interacting with inanimate objects (doors, keys, chain pulls.. oh AND Dungeon exit portals) and NPCs which cause COMPLETE lockup for long periods of time.
    - Instance servers -only-. I experience absolutely no problems in the open world and all reports I've seen/gotten from friends and fc mates have been in some variation of instance. (and yes it's ALL of the instance types) ---We all run on very high-tier self built PCs so there may be other problems affecting lower-tiered computers as well.---

    This is EXTREMELY frustrating and I would appreciate it a lot if Square Enix could get this dealt with. I don't even care if it has to go down for another full day to fix it.
    These dungeons/guildhests/story quests instances are absolutely horrendous and this should be a top priority fix.
    This is a universal problem and it occurs with every person involved regardless of the home server they originated from.

    Side note: This also seems to be getting worse with time. Yesterday, I only experienced half of these issues and in much smaller spurts.
    (8)
    Last edited by Acquitor; 03-29-2014 at 09:30 AM. Reason: Side-note

  8. #8
    Player
    Travi's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    7
    Character
    Jadia Gladius
    World
    Leviathan
    Main Class
    Conjurer Lv 89
    Similar issues are being had on Leviathan. My current statistics show that I am Sending around 20-30ms and receiving 5000-6000ms. Ran ping and speeds tests on my end and both returned well within their normal boundaries. As with Acquitor, the majority of the problems seem to come in the instanced content. My computer rig is also well above spec for the game, and I have party members and FC mates reporting their own troubles while trying to partake in dungeons.
    (1)

  9. #9
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Yes the lag present in all instances is upsetting me, I cannot complete combos, it makes things very difficult and spoils my enjoyment.
    (1)

  10. #10
    Player
    Vahnn's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Vahn Athsea
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Lag here also on Balmung.
    Vahn Athsea and Aurora Athsea. PS3 and PC.
    No noticeable ping spikes during lag sessions.
    I was running Stone Vigil about 8:00 CSTpm
    Hit skills multiple times and they half way activated then canceled themselves(on drg). I had to hit the skills several times to get them to activate.

    Never had any lag issues before.
    (1)

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