It's not that huge a waste, since according to the patch notes the log resets along with everything else each week. All the rewards will be available again.
I find this more as a early release.
Ya they could have waited until 1st expansion when the cap is raised but it would be better to release now for the new players now joining via PS4 release and for people who are a bit behind content because they just returned or have not face planted their face enough into this game.
I'd love a sub-section with "challenges almost complete", so we could check if we're about to obtain a particular one and change our class accordingly. It helps players but it's not hand holding.
Or a Prompt telling us so-and-so action is about to complete a Challenge.
Or a Prompt letting us pick which of our classes the award goes to.
Poor implementation honestly.
I don't imagine it was intended to be a 100% efficient exp source. If you're leveling a class, sure, you get full value from it, but if you're playing your 50, well, it's not intended to really do much. The Challenge Log is just another way to gain exp for leveling.
I see no reason they should alter it so you can constantly play on your 50 and then shift the challenge exp to your lower classes. You could level your classes without ever even 'playing' them, and how much sense would that make? Working as intended, and doing a good job I'd say.
http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste
Why the hell did they even design it to give exp to a lvl 50 0_o ?? That there tells me the system was slapped onto the game as an (unfinished) filler mechanic. Hell they could of easily changed it to SEALS. Numerous other rewards that would of given SOMETHING as a benefit. No... they did experience as a reward... to a level capped character... *headdesk*
WUB WUB
FFXI- Seraph
It's a concept called future proofing - That way they don't have to unnecessarily go back and change stuff when they raise the level cap or bring out an expansion. It saves money and time and every single developer does it that plan their game for the long run. The MAIN issue is your exp doesn't even go to 1 till next level, you stay at 0/xxx for level 51, otherwise the exp would have went towards capping off that level in preparation of the level cap raise.
If you know your log will give you exp, why would you do it with your level 50? Think of it like the hunt logs, aside the company log, do you kill the targets when you're level 50? Or do you do it when you're leveling? The challenge log does have some "cross objectives" where you'll likely end up doing some on 50, but this is what people mean by paying attention.
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