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  1. #41
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zanfire View Post
    You would think with the majority of you stable playerbase being mainly FFXI players that they would realize giving everyone every bit of info is not what we want.
    Did you ever consider the possibility that SE may be wanting to, you know...get those players that did NOT play FFXI?

    Yeah, sure, the current playerbase is 90% made of FFXI veterans...................and has how many players? 8.000?

    SE isn't making this game solely for the FFXI vet, will not consider just the opnions and tastes of FFXI players, is not aiming purely at FFXI players and the current playerbase is in fact not the only ones they're wanting to please and make a game for.

    This should've been obvious since forever.


    And, to be more on topic, it seems that, like always, the forums are already complaining about a feature that isn't even there, that is likely to have a on/off toggle, that won't suddenly turn bad tanks into masters of hate control and the only arguments shown against it up to this point are "FFXI didn't had it!" and "CASUAL! CASUAAAALLLLL!".
    (31)

  2. #42
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AdvancedWind View Post
    Did you ever consider the possibility that SE may be wanting to, you know...get those players that did NOT play FFXI?

    Yeah, sure, the current playerbase is 90% made of FFXI veterans...................and has how many players? 8.000?

    SE isn't making this game solely for the FFXI vet, will not consider just the opnions and tastes of FFXI players, is not aiming purely at FFXI players and the current playerbase is in fact not the only ones they're wanting to please and make a game for.

    This should've been obvious since forever.


    And, to be more on topic, it seems that, like always, the forums are already complaining about a feature that isn't even there, that is likely to have a on/off toggle, that won't suddenly turn bad tanks into masters of hate control and the only arguments shown against it up to this point are "FFXI didn't had it!" and "CASUAL! CASUAAAALLLLL!".
    A+ Would read again.
    (1)

  3. #43
    Player
    Shiki_Lockhart's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    434
    Character
    Shiki Lockhart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Jibe View Post
    Come on guys, I know people in FFXI that would have appreciated an aggro icon. Remember during Kirin fights how people had that macro they would make that would say in party chat who the mob was currently attacking? It was used outside of Kirin fights too. This is really the same thing. Just BETTER.

    Players that want to maximize their DPS now have the meter to let them know how far they can go. Not to mention (but I'm going to mention it), WoW has an enmity meter and I personally think its a good feature. The 10 million other subscribers must too, they play the game. EVE Online doesn't even have enmity, but it's the fastest growing MMO out there right now, if you believe CCP. I'm not sure why I threw that last in there, lol.

    Bottom line, just because FF11 did not have one, and you've never used one, doesn't mean it might not be a good feature. Don't knock it 'till you try it! Didn't your mother teach you that one? (For all those who have tried it and are now knocking it, more power to ya).
    I am with you. This comunity sucks pretty hard and just know to complain every inch of little update. They are saying already it will sucks or sucks without even trying or seeing for every thing!!!! And this is FFXIV NOT FFXI, just because XI didnt have XIV cant have anything new? Grow up!

    Personally i think this update with enmity is good because enimity was kinda broken. Now the enmity meter could be useful for tactics like the GLA checking some mage with red dot and make acomplice of him to get more hate and reduce mage hate. Also, if the meter implemention dont work they can simply remove in next patch so dont cry...
    (15)
    Last edited by Shiki_Lockhart; 07-07-2011 at 03:41 PM.

  4. #44
    Player

    Join Date
    Mar 2011
    Posts
    307
    Quote Originally Posted by Zanfire View Post
    Yes on the only 2 pretty much impossible to legit kill NMs...wow...great examples. Most of the stuff in FFXI was figured out by the community, the stuff we wanted to know was things like caps on certain stats (which people ended up figuring out anyway). A big appeal of FFXI was the mystery, unlike this game where they hand you every detail because its convenient.

    If you need a blinking icon to figure out that you hitting to much or spamming to many spells, you should die, its a pretty basic concept.
    Remember that list of questions that was submitted to the dev's one time during a fanfest? It was mostly stuff about hidden effects of armor, not to mention questions such as "if i face north by northeast during firesday while crafting with a water crystal during new moon with my panties turned around backward and a frown on my face standing next to a galka with his middle finger in my nose; will that help me HQ stuffz!!??"

    Pepperidge Farm remembers.
    (5)

  5. #45
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I like this addition, I just hope the blinking light it's too "in your face" about the whole thing. Looking forward to seeing it in action.

    I think this will help both the casual and the hardcore players, it it's toned down enough then it should effect any player. I agree it should be about watching the action unfold, but being able to gauge your actions and learn which causes the most hate will be a big plus. Eventually you won't even need this, but it's good that we are getting something along these lines.

    ... Edit:
    On second thought, changing it from a blinking red to some kind of fire effect would be cool... However, I'll have to wait to see it in action.
    (4)
    Last edited by Delmontyb; 07-06-2011 at 09:54 PM. Reason: Added another thought.
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  6. #46
    Player
    Focant's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Arturia Rivaut
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I'm fine with it. The enmity icon doesn't matter much to me one way or the other. The main point to take away from the post, in my opinion, is the reformed enmity calculations. Coupled with, ideally, monsters that can actually stomp you into the ground it should be a nice change to hate balancing which, up until now, was pointless because it was erratic and the monsters weren't even strong enough to warrant it.
    (3)
    Arturia Rivaut - WIPE! - Besaid/Balmung

  7. #47
    Player
    Mug's Avatar
    Join Date
    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    I wish people wouldn't get so personal and attack people who don't agree with them. It happens in almost every thread now. I wonder when people will realise how ineffective it is. The only thing it does is cause even more stir.

    Personally, I'm a bit indifferent about the icon. I feel it's a bit uneccessary to use resources and time to work on a feature like that, but either way I don't think it will make or break the game. The most important info in this post, for me, is that there will be a much needed change to enmity algorithms.
    (10)

  8. #48
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    Changing the algorithms is good. Adding the meter seems pointless and taking some of the fun out of the game, watching your damage just in case you go OTT is part of the fun, I don't want to methodically be able to see exactly how much I can do. I would rather get a feel for it, more fun that way.

    Just my two cents.
    (0)

  9. #49
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I think this is a good move by the dev team. This will help out a lot with big HNM with crazy amount of HP etc.
    (2)

  10. #50
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Oh man the seizure-inducing goodness...

    This will be a pretty nifty thing to have. Regardless of what some people in this thread are(rightfully) worried about, I don't see this as game-breaking. In fact, I see it as helping the game to be much more accessible to "casual" and "hardcore" players alike. While it's true that a "good"(more like time-hardened) FFXI player would know how much hate any given ability would incur, it's much easier to just be able to learn said attribute right off the bat, which incidentally would reduce the whole "dur I didn't know my curaga would do that, gais" during moments of truth at more high level play.

    Not only that, but by ensuring that players have this info displayed beforehand, it isn't a stretch to believe that SE is now going to make enemy encounters different in terms of what enemies aggro to what, how much hate they'll take before they start wailing on mages, etc. In fact, expect things to get harder with this little add-on, especially if they're working on fixing enmity algorithms(Hallelujah) which will make programming specific enmity patterns easier on their end.

    The more information we have available to us in-game, the better I say.

    Addendum: It'll also be so much easier when trying to explain to new players(assuming we get anymore) what hate is and how they can manipulate it to their advantage, as opposed to before in FFXI when I'd basically say what amounts to "use the force".
    (10)
    Last edited by Malakhim; 07-06-2011 at 10:29 PM.

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