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  1. #81
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by PrettyPrincess View Post
    Maybe SE will add a toggle for those of you whining
    I think that's pretty much the way it's going to go, toggle for EVERYTHING because there's always an outcry from the vocal minority who don't like change.

    Edit: Should add - Not a bad thing to add a toggle, if people don't want to see it then more power to them. I'm sure most people will put up with it for the convenence, though.
    (2)

  2. #82
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I agree that the addition of this icon is a good thing. People thinking it will kill the challenge and uncertainty are most likely wrong. It has been said already, but an enmity icon will not make a tank better nor will it make fights easier, it has been proven in many other MMO's.

    Also, as opposed to a % bar which in that case would make it easier to gauge your enmity, the icons with color codes is a good indicator and yet keeps you wondering how much enmity you can generate before getting the dreaded (if you are not the tank) blinking red icon.

    So A+ for this addition, will only make it a more friendly game which can only make it more successful. Also this has nothing to do with casual/hardcore debate. A casual is someone who doesn't have as much time to put in the game as a hardcore player would, but a casual is in no way a lesser player than a hardcore. So this icon is not for casual players, it's for everyone to enjoy and take advantage of.
    (6)

  3. #83
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Kysenna View Post
    That actually *is* what they're saying. It's worded a little strangely, but you can tell from context that "Taking action against you" means you're on the hate list, and "being targeted" means it's biting your face.
    Odd, they need to work on their wording then. I interpret "Taking action against you" = attacking. What other actions are there?!

    I wonder if Taunt and Provoke will be changed to provide a big hate spike instead of a timed 'buff'
    (0)

  4. #84
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Sephr View Post
    A Libra spell would be awesome.
    (3)

  5. #85
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Also, as opposed to a % bar which in that case would make it easier to gauge your enmity, the icons with color codes is a good indicator and yet keeps you wondering how much enmity you can generate before getting the dreaded (if you are not the tank) blinking red icon.
    See, it doesn't even tell you everything. You still have to kinda guess how far you can go. So what's all whining about?
    (2)

  6. #86
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Eekiki View Post
    I like the simplified calculations, but the icon? No thanks.

    World of Final Fantasycraft continues to take shape...
    Icon Fantasy XIV: Revenge of The Indicators.
    (2)

  7. #87
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    I'm surprised they didnt show a screenshot of this enmity icon.
    (0)

  8. #88
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    There are games with enmity meters as default or with plugins. There are some very obvious examples. I can tell you it becomes very tank and spank forcing developers to use tricks "Like resets, and random switching, etc".

    Basically it only drives scenario developers further into a corner. It's won't effect us as it does the future, we'll see how the extra burden will help or hurt them. It's their choice.
    (0)

  9. #89
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Sigmakan View Post
    I'm surprised they didnt show a screenshot of this enmity icon.
    Probably because they know how ridiculous it's going to look. Enemy name, life bar, level/aggro icon, enmity icon.

    When all is said and done, the Eorzean landscape will be a sea of icons and indicator bars.
    (0)

  10. #90
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zanfire View Post
    kind of pointless to me, almost like they need to tell you everything at this point, its exact level, if it agros, and now how much agro you have. Emenity in FFXI was just obvious, any halfway decent player understood how it worked and didnt need things like this.
    The actual icon may be a bit much ill decide if i like it after a try it, but the hate system did need to be reworked. Glads have barely any hate control skills, and the ones they have have massive stamina requirements and after you use them half the time the mob wont even look at you. Some people will say well you need to get hate control skills from other classes, well you shouldn't have to(although i do and they dont work as well on another class)
    (0)

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