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  1. #61
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    The crafting class restrictions make sense (on their own, at least, there's a larger overall problem with the prism crafting system but this is not it). There'd be very little point in making them craftable in the first place if they were a generic item like dyes that could be made by any crafter of the requisite level. You might as well just sell them from vendors at that point. However, having the different grades makes absolutely no sense and serves no purpose other than to complicate the whole thing.

    Know what a grade 2 clothcraft prism costs? Two lightning crystals, two wind crystals, two velveteen cloth, and a grade 2 clear prism. Know what a grade 5 clothcraft prism costs? Two lightning crystals, two wind crystals, two velveteen cloth, and a grade 5 clear prism.

    Uh, okay, the clear prism is the only difference. The cloth and crystal requirements are identical. Fine, bit stupid but whatever. Let's check the prices of the clear prisms, then.

    A Grade 2 Clear Prism is 200g.
    A Grade 5 Clear Prism is... 200g.

    ...seriously? The final cost of the materials is *identical* for every grade of prism! What the hell is the point of having all these different grades cluttering up bags, retainers, and the market board then??

    I can only assume it's a bug or typo because the grade system is totally pointless as it exists now.

    On top of all this, the barrier to entry for making the prisms is incredibly low. You don't need to worry about quality, you just need to be at the right level for the recipe and have the requisite materials, and then press 1. So of course now everyone and their mother can make the prisms, there's no scarcity *at all*, and people are undercutting so much they're almost selling below cost on the Market Board. So the whole reason for making them craftable in the first place, to make them a player commodity, is ruined because (like so many other craftable things in the game) they are extremely easy to make and the market becomes flooded.

    I'm not saying prisms need to have a quality requirement of 4000 or something, but they definitely should not be so easily craftable. As the system exists now, the finished prisms may as well be sold by vendors.
    (4)
    Last edited by Ninix; 03-29-2014 at 09:24 AM.

  2. #62
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by PinkDeadly View Post
    I like the idea simply because it provides an excellent failsafe to prevent the prism market from crashing.

    If a piece of gear becomes popular so does it's prism. Let's say LW3 for example. People craft tons of LW3 prisms to get in on the profit and you end up with a surplus. Instead of crashing the entire LW market, you've only crashed the LW3 market. By the time the next market crashed LW3 will start to recover slowly.
    ^^ This.

    Also, if someone gets soooooo confused by a system that uses 5 items then I dont know how have you managed to survive until now.
    (2)

  3. #63
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Glamour system is perfect as it is.

    Is only natural that each crafter would have to create the proper prism for their specialty. It also helps economy to have diversity and each crafters gets its piece of the cake charging for its work. Obviusly WVRs and LTWs are the most benefited because they work for a lot of gear sets, but that keeps their prices low, while CRP and BSM keep their prices high, welcome to a balanced free market!

    Glamour system is perfect. I use 500 gil in mats to charge 9k for prism and people buy it. They get their glamour items, i get my gil. Whats the problem.

    Besides gives another dimension to crafting and a bit of role in the game, cause till now, crafters were almost forsaken. At least if someone wants to get Glamoured, it has to go through crafters someway, be it buying or getting em, which has done good to the prices of low materials like silver ingots and such.

    And i say, glamours are pretty simple. their mats are easy, the recipes are easy, everything is 1 min in MB and done. Would be lovely if each prism, instead of 2 silver ingots for GSM, used 2 Gold ore ingots. Now that would be great, but thats asking for too much.
    (1)

  4. #64
    Player
    Diadumenos's Avatar
    Join Date
    May 2012
    Location
    Dark Side of the Moon
    Posts
    166
    Character
    Dia Dumenos
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    100% agree with OP. It's worse than we feared. They took a standard, simple feature of most modern MMORPGs and shoehorned it into something so crafters would be required. Way to screw up a good thing...
    (4)
    WUB WUB

    FFXI- Seraph

  5. #65
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by BearGrylls View Post
    The same reason Ventures and Atmas go into your inventory instead of into your currency tab and key items; incentive to buy retainers.
    This. /10char
    (3)

  6. #66
    Player
    Apeachs's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Ari Santa
    World
    Cerberus
    Main Class
    Bard Lv 90
    Quote Originally Posted by ispano View Post
    The extra tab, the extra slots. Even if they aren't on your screen, ie the window is closed, uses system memory. Something they are strained with on the PS3.
    The ps3 version should been removed with the launch of ps4 version.
    (0)

  7. #67
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Apeachs View Post
    The ps3 version should been removed with the launch of ps4 version.
    and the game would have lost half of the playerbase, great move.
    (3)

  8. #68
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    They should just look into Rift and copy that system. So much easier, simpler, and doesn't have to be complex like what they have now. I was so excited for Vanity System, but when I experiment it, I was disappointed due to it is very limited, complex, and a hassle. Most disappoint was you can't Vanity gear that is lower level then the original gear make it some what worthless.
    (0)

  9. #69
    Player
    Diadumenos's Avatar
    Join Date
    May 2012
    Location
    Dark Side of the Moon
    Posts
    166
    Character
    Dia Dumenos
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Versiroth View Post
    I just looked and the prices on my server are still ridiculous. Honestly, this is one of those times when I can't wait until RMT gets involved and crashes the market on these. At present, if I went with my plan of wearing the Bohemian set with my Pug until level 50, it would probably cost me over 100K.... SE giving complete control over this system to crafters was a horrible idea.

    Crash and burn market.... crash and burn.
    Oh em gee I lol'd
    XD *get's the s'mores*
    (0)
    WUB WUB

    FFXI- Seraph

  10. #70
    Player
    Abelli's Avatar
    Join Date
    Sep 2013
    Posts
    77
    Character
    Tybalt Capulet
    World
    Siren
    Main Class
    Armorer Lv 55
    The correct way to make a vanity system is to have a second gear window where anything you put in the window overlaps the display of the actual gear window. This would include the same restrictions on gear such as job classes, gender, and amount of slots needed (odin's armor for example)

    The biggest draw back for the way they did it, is many classes share gear. My paladin and my warrior both use allagan boots and thus need to look the same because I can't have my allagan boots look like 2 different things. The way it should have been done is the same way they did gear sets, just with vanity sets equipping a different job would swap the set and you could have different costumes.

    I'm not surprised they messed it up, ever since they announced we'd need a crafter for the system I knew they were doing it wrong.
    (0)

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