na.finalfantasyxiv.com/lodestone/character/2900509/
No matter how you look at it, you'll never be able to reach the same primary stats of an item 5-10 ilvls higher.
You can meld a NQ to get HQ base stats but you can't get any higher than that. Tier V materia won't change the caps either.
Unless the secondary stats suddenly became much more powerfull, you won't be able to make up for the lower primary stats.
That aside, I agree with Gesser.
The effort required for the new recipes doesn't match the result/reward.
NQ should have primary stats like ilvl90.
HQ should have primary stats like ilvl100 or at least ilvl95.
If SE is concerned about crafters flooding the servers and people buying stuff instead of doing the dungeons/raids why don't they just make a set of ilvl100 crafted items which bind on pickup?
I, for my part, am not after making gil by selling lots of stuff. I want to make the gear for myself and provide lower level FC members with gear as needed.
Whatever they do, crafting should play a more important role than providing buff food for endgame.
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