First thing: you stopped on that quote. Read below that.I don't want to play the game 100% on pins and needles because of unresponsive UI mechanics. I won't deny human error isn't a factor here because it is. However let me go into depth of the entire situation.
I was selling a variety of objects that I had picked up from my levequests. So I am going through, clicking to get the price to show up and then sell, etc, all the unnecessary and laborious steps you listed above in the quote that could be simplified just by right clicking. So the real issue is when I clicked 'cockatrice feather' but instead of selecting that, (because the ENTIRE list moves up 1 when you sell a previous object) it lagged. Although I hit the cockatrice feather on my client, the lag induced UI selected apkallu down. The rest is history; because when I am selling a bunch of items I don't want to go through Windows Vista "YES I EXPLICITLY SAID TO DO THIS" 50 times. A simple buyback feature could have gone a long ways here, but instead it gets put on SE's list of "things that should have been implemented from launch."
Second thing: If you wanted right-click so bad, imagine the Sell system now WITH a right-click/buttons combo feature. WITH THIS UI.
Let them fix the UI, then let them discuss about this.
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