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  1. #6
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Renshi View Post
    Man, drop that word =D
    Once you select an object to sell you know what you're selling, so you check it again. In the second phase you see the object's prize on the selling, and you ask yourself "Yeah, that's what I want to do. Sell This at That price." (speaking of prices... I'll leave this at the end of this writing). In the instance you press Sell, you're sure that what you've sold is what you've selected. If you have sold something you didn't select, then you've selected wrong. That happens also with the WoW's buy/sell system, and it's a Human issue.
    I don't want to play the game 100% on pins and needles because of unresponsive UI mechanics. I won't deny human error isn't a factor here because it is. However let me go into depth of the entire situation.

    I was selling a variety of objects that I had picked up from my levequests. So I am going through, clicking to get the price to show up and then sell, etc, all the unnecessary and laborious steps you listed above in the quote that could be simplified just by right clicking. So the real issue is when I clicked 'cockatrice feather' but instead of selecting that, (because the ENTIRE list moves up 1 when you sell a previous object) it lagged. Although I hit the cockatrice feather on my client, the lag induced UI selected apkallu down. The rest is history; because when I am selling a bunch of items I don't want to go through Windows Vista "YES I EXPLICITLY SAID TO DO THIS" 50 times. A simple buyback feature could have gone a long ways here, but instead it gets put on SE's list of "things that should have been implemented from launch."
    (1)
    Last edited by Tibian; 07-06-2011 at 05:39 PM.

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