I really like the glamour system that was implimented. I've been tinkering with it a bit. It's wonderful, and I get to make myself look how I want! I'm a little saddened that I didnt' keep more dated gear around from 1.0, because I would have liked to have put plate gauntlets/boots on my scholar all Papalymo style. But oh well.

One thing that is bugging me though, and I'm not sure why it was implemented the way it was: Prism Grades. It feels somewhat unintuitive, and possibly a little confusing for some people. You have 5 grades of prisms, and besides that, every prism uses the same mats (per craft of course), and all cost the same to produce as far as prices and quantity of materials needed goes. Other than demanding item level requirements for the specific prisms, the different grades don't really mean anything.

On top of that, you have to keep remembering which item is what level, and make sure you're using the right prisms for one piece or another. Perhaps it could have been implemented similarly to materia catalysts, allowing players to use any higher grade of prism they happen to have, if they don't have the appropriate lower grade? But still, the value of the higher grade prism is the same as the lower, so it wouldn't give the player a reason to prefer using the lower grade over 'wasting' the higher grade.

Wouldn't it make more sense, be less confusing, and less inventory clogging to just have one all-purpose prism per craft? The per-class bit is fine, that makes sense, same with repairing and what not. If there's more to it than what I'm seeing, and someone could point it out, that would be appreciated. Maybe I'm looking at it from the wrong angle or something.