They're not walls. They're hurdles and challenges and CONTENT for the player to overcome. That's what makes you a good PLAYER and that's what makes these items more VALUABLE. They learned because of the Relic quest being too easy. everyone has a relic. Suddenly feels less valuable doesn't it? You're from 1.0. When you'd see someone with a relic before you had one, it was a sight. You'd check it out...say wow, I can't wait to get mine. 2.0, You get relics in a day. I welcome the time consuming quests. We're JUST getting started too! So don't cry too hard.
2.1...First time was not an accident. We were told the housing was going to be expensive. I expected these prices. You think these are bad? Go check out Aion's housing prices. That was a few years ago when I checked, so who knows what they are now.But I do know this. First time's an accident, second time's a coincidence, third time something is seriously wrong. Housing prices were an accident. All the walls preventing us from getting at the new stuff in 2.2? That's a coincidence. If 2.3 ends up being just as frustrating, that will mark a trend. A very, very bad trend.
2.2 was not a coincidence, you're just a baby because you want an "instant gratification button." A trend I'm starting to see more and more in "gamers" these days...and I do not like it.
2.3 Sorry to say will probably frustrate you further, especially if you put no effort into 2.2. No it will not mark a trend, it'll be the mark of a good MMO.
It's only going to get more complex as time goes on. I assure you. I run a small FC. We wanted a medium size house. We couldn't make the money in time for the plot we wanted. We went with a small house. And we're happy with it. Didn't see any of us on here complaining and crying and whining and calling the wambulance because we couldn't afford the medium size house.
So shape up, stop whining like a baby, and play the game. The amount of time you took to type your entire OP you could have already started your new relic quest and unlocked the 3 new dungeons.