Wait.. so you are complaining that the game is making you progress? Poor baby.
Wait.. so you are complaining that the game is making you progress? Poor baby.


Well, the upshot of all this is that all the annoying threads complaining about FFXIV being a "Monday only game" and that there's "no content left" seem to have disappeared from the front page of the General Discussion forum...
I guess we'll need to wait two or three weeks for those to come back.![]()


that the best of it actually, because in a couple of week this thread will come back, because even with this idiotic grind, people with a lot of time of play will simply crush this. i have already seen a couple of people with the atma weapon. less than 2 after the patch. indeed it's only the first part of the zodiac weapon. but i really think that add artificial wall (and they are wall) that are grind (because grind was never challenging) for please this people that have a huge time of play it's stupid. because whatever you do, they will always find a way to crush it.Well, the upshot of all this is that all the annoying threads complaining about FFXIV being a "Monday only game" and that there's "no content left" seem to have disappeared from the front page of the General Discussion forum...
I guess we'll need to wait two or three weeks for those to come back.
i want to say this, add grind to the game for stuff like the zodiac weapon. well why not, but for stuff like the recipe for new ilevel 90 crafted stuff or some item is stupid. it's not fun, it's not rewarding in anyway since most of the crafted equipement will not be used. it's easier to get your myth for equip yourself than get the recipe for this stuff and after succefully craft it in HQ and pentameld it behind. if the crafting gears was close of the end game gear why not... but there it's not the case. even with pentameld it will stay far far less good than ilevel 100 gears... and BC2 give ilevel 110 gears.
What grind? Walking over to the MB and buying the items needed for the quest is not a grind.i want to say this, add grind to the game for stuff like the zodiac weapon. well why not, but for stuff like the recipe for new ilevel 90 crafted stuff or some item is stupid. it's not fun, it's not rewarding in anyway since most of the crafted equipement will not be used. it's easier to get your myth for equip yourself than get the recipe for this stuff and after succefully craft it in HQ and pentameld it behind. if the crafting gears was close of the end game gear why not... but there it's not the case. even with pentameld it will stay far far less good than ilevel 100 gears... and BC2 give ilevel 110 gears.
I'm sure that 3 months from now prices will be affordable to everyone.
THIS^^.... As a crafter, the lack of purpose is the main issue. I would happily grind for seals, potash, hard sap, etc. if there was a reason. Why go through the grind if there is no market what you can craft with the best gear.i want to say this, add grind to the game for stuff like the zodiac weapon. well why not, but for stuff like the recipe for new ilevel 90 crafted stuff or some item is stupid. it's not fun, it's not rewarding in anyway since most of the crafted equipment will not be used.
As a DoM and DoW, you grind for the best gear in order to beat the hardest content. If then after beating the hardest content, I have fun helping others. But what do I do with the best crafting gear? .... this is my disappointment. Crafting should be involved in the end-game. I disagree with others who say is shouldn't.
I wish I could like the first reply more than once. I died.

Why do people want to beat everything in the first 5 hours of the new patch?
To an extent, the OP has some valid points.
The issue I've had with the past couple of content updates is that they've heavily favoured the extremely wealthy. Want to participate in housing? Better be in a wealthy FC. Want to level multiple crafts? Have fun buying enough of the crafting materials which are now the barrier to entry, since Philosophy tomestones aren't around anymore. They weren't even nice enough to let us purchase the items with Mythology, which frankly I find rather annoying; there is no efficient way to "target" materials like Potash anymore except through the AH. Considering you would need a grand total of 112,500 GC Seals in order to accumulate the minimum amount necessary to access a Mastery book for a single craft, I'm not rating this as being particularly efficient.
The fun doesn't end there, however. Want to go after the new Gathering stuff? Have fun stacking materia on your gear, and good luck with the AH prices. To be fair, they did improve spiritbond rates, but the entire materia system is a giant RNG that is programmed to destroy your gil. Exceedingly wealthy players? No problem. Everyone else? It's a lot of work.
I have absolutely no issue with long-term goals; it's how the crafting and gathering goals are set up that's bothering me. If you look at Zodiac weaponry, that makes all the sense in the world - wealthy player, poor player, it all depends on the amount of time you're willing to invest, mod some luck with the RNG. That's how to do a long-term challenge. Crafting and gathering jobs have absolutely no equivalent; instead, we're effectively being told that unless you're wealthy, you have an exceedingly high barrier of entry. This was a lazy way to keep materia relevant for Gathering, and Philosophy items relevant for the markets. Nothing more, and nothing less.

This is what you complain about?
What about the ungodly lag in instances?
Surely that is more of an issue than content taking a little longer to get. lol
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