I'm thinking that this might just be the reason they made spirit binding faster.
Make your Patrician's gear, bind and break it into crafting materia in order to spend time rather than money on the overmelding.


I'm thinking that this might just be the reason they made spirit binding faster.
Make your Patrician's gear, bind and break it into crafting materia in order to spend time rather than money on the overmelding.


Anyone consider the thought that, maybe, it is deliberate on SE's part to move away from the "100% HQ, NQ mats" rut we were stuck in? To add a bit of RNG to the process? To make it so that preformulated crafting procedures that almost totally ignore material conditions are less likely to get the job done, compared to a crafter that carefully observes conditions and changes the formula based on what comes up?
I think this is SE's response to crafters complaining that there's no market. With every crafter in the game HQing everything all the time, of COURSE there'd be no market. Now that even the best crafters can only manage a HQ on occasion, and only when that crafter pays careful attention to the process rather than just mashing a series of macros, those HQ items become a hot commodity.

I do think it was a little dickish for them to base three star materials entirely around someone having max-overmeld gear, which means a lot of crafters now have to RE-meld in order to meet this new threshold in a spiked market.
The item requirements to advance into Master crafts are pretty extreme to begin with, as was the pricing of philomats into GC seals. The new three star requirements are just adding despair to misery while barely offering crafters any way to generally improve their gear without dumping half a million or more on materia gambling.
Attitude is half the game. If you can't get over yourself, you're not at the top.

I think its kinda funny...... Yoshi wants crafting to be a stepping stone for the better gear, so he makes us spend half a million on melding just to give equipment for free later on.....
Iskandar Emmerich - Behemoth Server
Is the gear even that much better? as I understand it the new 3 star gear is ilvl 90 anyway, which any shmuck can get spamming instances for Myth. so other than the look, whats the point?


I compared the one piece I have the recipe for and the matching myth piece for (looked at HQ version on Lodestone). The main stats (defense, magic defense, and pri stats) are the same, but the secondary stats were somewhat different.
What's the point? Being better able to min/max. As you work towards higher ilevel gear.
The rule of thumb for stats within ilevel is from highest to lowest: Pink (High end) > HQ Melded = Melded Green > Green/Blue = HQ Unmelded > Pink (Low end) > NQ.
Scholars may want HQ Saurian Gloves of Healing, Saurian Boots of Healing and Gold Spectacles for their Crit Rate even unmelded. With normal melds they are even better.
HQ Saurian Gloves of Healing with 2 Piety IV are +11 Determination, +6 Crit Rate, -4 Piety over Allagan for Scholar.
HQ Saurian Boots of healing with 2 Piety IV are -4 Piety and +21 Crit Rate over AF2 for Scholar.
HQ Gold Spectacles with 2 Savage Might IV are -3 Determination and +21 Crit Rate over Allagan/AF2 for Scholar.
That is a +48 Crit Rate, -8 Piety, +8 Determination without overmelds.
Can't speak for the others, but the crafted robe for healers is better than the myth robe for WHM. All the stats are the same but you trade 26 Piety for 24 Determination. Just meld piety or crit and it's way better.
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