Yeah I admit I hadn't thought this through as much as other things and also my knowledge of crafting is not as good as other aspects of the game. The thinking was that as a crafter you should not just be rewarded good SP just because a synth is more difficult but also be rewarded for the quality of the synth. Maybe if it was limited to synths that actually yielded a base SP. Not sure how far it goes below your rank to gain SP but I imagine a synth that is 10 ranks below would yield no SP so that would be your limit.

The focus is then on do I go for an easier synth but higher quality or do I go for a higher synth but lower quality. This gives more options to grind on which shouldn't be a bad thing. Also it makes HQ mats much more desirable as you already have a good starting base for SP.

I realise that some have worked their butts off to gain R50's in crafting classes and I would hate to take anything away from the hard work you put in, but I feel that something does need a bit of a change somewhere and just though this was a pretty simple thing to implement.