
For real, anyone who played RO knows the definition of "grind" and "impossibru."Except the MVPs spawned way less often and you weren't competing with a party of 8 that needs/greeds, rather than a mass of people camping a single map for inane amounts of time. For the .01% drop :P This game doesn't have anything nearly as mindlessly time-wasting, in my opinion. Especially now that you can get as much loot a week from raids! You could run the instance again if you want to but you wouldn't be so lucky with an mvp
This is mildly inconvenient in comparison.
You wanted relics that "not everybody" would get. Well...here ya go.
Yeah 100% that. And I'm happy SE made it happenI like it very much because when you log in and have only an hr or so to play you can just do some FATEs and hope for some luck. It brings you further then some stupid Bear tribe quests for a mount at the end ^^



When yoshi said something about 3 pillars (combat, grind, time) i thought he finally understands the need of difference, but...
RNG on timeprogress?! wtf...
content grind in third pillar, when we already have stone grinding in secund pillar?! wtf...
Beside: RNG is in each pillar, seriously?
Nothing against F.A.T.E. but it can not be called third pillar...

So, Granted as always, you can't make everyone happy.
but if you look at it every way possible, all the facts remain the same.
if you clear content in 1 day , people moan there isn't enough.
from a developer and analytical point of view, everything is made with a projected time scale in mind with EVER player range in mind.
the problem players (especially those who play consistently / constantly) is that their range isn't the only thing that has to be considered.
Why do you think you have to go back to older content?
New players
Duty Bonuses were created?
New players/ lack of support classes
there's a massive in depth eco system in the game, the markets crashed, they have to be revived because players refused or abused it.
so you have to grind, for more than 24 hours, big whoop.
some players play 20/7 some 3/7 some are 50 i90 some are 50 i45, some eve level 1 i0

I'm looking forward to continuing the challenge of working out tactics and battling through the content over the months, if I done it in the day, id have to go.....OUTSIDE 0.o.
like most peoples have pointed out to the OP it's been just over 24 hours, there's no complete information yet, so there's no use complaining after 1 hour of trying.
I guess also there's no YouTube video's up yet so those who struggle to figure things out independently will just have to wait.
I often Love the excitement of new content with no mechanics known and not the full amount of information, that what makes it a game, and if im honest, that's what im paying for.
When things are truly unfair or unbalanced sure feedback complain or just wait til content gets old and easier. but c'mon most people who come here to just complain before thinking, or jumping on the bandwagon.
Just keep swimming yeah?![]()



What Zaft and TheUltimate3 said.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

You guys all have you relic already, don't you?

I got an Atma after a few fates in North Shroud...the second is taking awhile though
Eminent FC / Sargatanas / EminentLS.guildwork.com
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I like it very much because when you log in and have only an hr or so to play you can just do some FATEs and hope for some luck. It brings you further then some stupid Bear tribe quests for a mount at the end ^^


