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  1. #1
    Player
    ForteXX's Avatar
    Join Date
    Aug 2013
    Posts
    792
    Character
    Fhorte Dakwhil
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by BearGrylls View Post
    Sigh.. i've been grinding FATEs for hours today and yesterday, and I have a grand total of zero atmas to show for it. One of my friends has 6 and the other has 9. I have my Zenith equipped. I don't get it :/
    Ive done 1 fate since 2.16, for the Sahagin, and got one. Its gonna really suck trying to get all the others for me now.
    (0)

  2. #2
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    Even if I accept that the RNG was absolutely critical for this aspect of the game (which I'm not), why couldn't this have taken place in higher level zones, so I could actually feel like I got something out of it? Right now, only 1 fate will actually give me anything per zone, and that's the one where the atma drops. All others were rewardless wastes of time. But if we were in, say, Northern Thanalan, I could actually feel like I'm accomplishing something.
    (0)

  3. #3
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mixxy View Post
    Even if I accept that the RNG was absolutely critical for this aspect of the game (which I'm not), why couldn't this have taken place in higher level zones, so I could actually feel like I got something out of it? Right now, only 1 fate will actually give me anything per zone, and that's the one where the atma drops. All others were rewardless wastes of time. But if we were in, say, Northern Thanalan, I could actually feel like I'm accomplishing something.
    Because the bottom line is that this is probably SE's attempt to "fool" lower level players into thinking that there is activity in the low level areas. Otherwise they'd be ghost-towns
    (1)

  4. #4
    Player
    Valthein's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Hardrock Curashield
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    on a plus note, hey they didn't lie when they said the vast majority of players wouldn't have the relic done before 2.3
    (0)

  5. #5
    Player
    Mixxy's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Rin Asakura
    World
    Siren
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Valthein View Post
    on a plus note, hey they didn't lie when they said the vast majority of players wouldn't have the relic done before 2.3
    Yeah... although, I was imagining something more like "Here is an incredibly tall mountain, go climb it". Instead, we got "I have buried a single penny somewhere on the planet. Find it."

    edit: actually, no. Earth has a finite mass, so eventually you would find that penny. This is more like "I will move the penny to a new location every time you don't find it"
    (13)

  6. #6
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    I personally don't care about grinds, I played FF XI I'm used to it. But this isn't FF XI and there's no reason why something that until now has been the antithesis of the game's approach to content suddenly becomes "This person finishes in 5 minutes and you don't even finish after 5 hours".
    (1)

  7. #7
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    This RNG/grind wall appeases a certain type of player's needs--that is, to be like a beautiful transformed butterfly among all the struggling larvae, who are struggling to be beautiful butterflies themselves.

    We must be tolerant of their dire needs.
    (0)
    PS3 limitations

  8. #8
    Player
    meJojo's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Dwindle Blight
    World
    Odin
    Main Class
    Fisher Lv 70
    Such a simple solution can be implemented.

    Increase the droprate by 0.50% for every FATE completed.

    Reset droprate after 1 hour of no FATE activity or Atma dropping. That way, everyone should get their Atma within 30ish fates.

    RNG is RNG, but please keep it reasonable.
    (9)

  9. #9
    Player
    Niota's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    142
    Character
    Karadign Aerello
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by meJojo View Post
    Such a simple solution can be implemented.

    Increase the droprate by 0.50% for every FATE completed.

    Reset droprate after 1 hour of no FATE activity or Atma dropping. That way, everyone should get their Atma within 30ish fates.

    RNG is RNG, but please keep it reasonable.
    You could even cap the drop % at like 25%.. Better than 5%. I've grinded the same area for 6 hours for naught while others can grab it within a few fates or a couple hours.

    There is hardcore, an then there's "you know how to do 1 tedious task for several hours! here's a cookie!" There's no satisfaction in running around 1 map for 6 hours. If SE just wanted to drag out relics, they could have limited us to 1 atma a day, etc.
    (1)

  10. #10
    Player
    meJojo's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Dwindle Blight
    World
    Odin
    Main Class
    Fisher Lv 70
    Quote Originally Posted by meJojo View Post
    Such a simple solution can be implemented.

    Increase the droprate by 0.50% for every FATE completed.

    Reset droprate after 1 hour of no FATE activity or Atma dropping. That way, everyone should get their Atma within 30ish fates.

    RNG is RNG, but please keep it reasonable.
    Please. Okay. Thanks.
    (3)

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