
Ive done 1 fate since 2.16, for the Sahagin, and got one. Its gonna really suck trying to get all the others for me now.
Even if I accept that the RNG was absolutely critical for this aspect of the game (which I'm not), why couldn't this have taken place in higher level zones, so I could actually feel like I got something out of it? Right now, only 1 fate will actually give me anything per zone, and that's the one where the atma drops. All others were rewardless wastes of time. But if we were in, say, Northern Thanalan, I could actually feel like I'm accomplishing something.


Because the bottom line is that this is probably SE's attempt to "fool" lower level players into thinking that there is activity in the low level areas. Otherwise they'd be ghost-townsEven if I accept that the RNG was absolutely critical for this aspect of the game (which I'm not), why couldn't this have taken place in higher level zones, so I could actually feel like I got something out of it? Right now, only 1 fate will actually give me anything per zone, and that's the one where the atma drops. All others were rewardless wastes of time. But if we were in, say, Northern Thanalan, I could actually feel like I'm accomplishing something.

on a plus note, hey they didn't lie when they said the vast majority of players wouldn't have the relic done before 2.3
Yeah... although, I was imagining something more like "Here is an incredibly tall mountain, go climb it". Instead, we got "I have buried a single penny somewhere on the planet. Find it."
edit: actually, no. Earth has a finite mass, so eventually you would find that penny. This is more like "I will move the penny to a new location every time you don't find it"


I personally don't care about grinds, I played FF XI I'm used to it. But this isn't FF XI and there's no reason why something that until now has been the antithesis of the game's approach to content suddenly becomes "This person finishes in 5 minutes and you don't even finish after 5 hours".
This RNG/grind wall appeases a certain type of player's needs--that is, to be like a beautiful transformed butterfly among all the struggling larvae, who are struggling to be beautiful butterflies themselves.
We must be tolerant of their dire needs.
PS3 limitations
Such a simple solution can be implemented.
Increase the droprate by 0.50% for every FATE completed.
Reset droprate after 1 hour of no FATE activity or Atma dropping. That way, everyone should get their Atma within 30ish fates.
RNG is RNG, but please keep it reasonable.

You could even cap the drop % at like 25%.. Better than 5%. I've grinded the same area for 6 hours for naught while others can grab it within a few fates or a couple hours.
There is hardcore, an then there's "you know how to do 1 tedious task for several hours! here's a cookie!" There's no satisfaction in running around 1 map for 6 hours. If SE just wanted to drag out relics, they could have limited us to 1 atma a day, etc.
Please. Okay. Thanks.
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