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  1. #1
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SublimeIbanez View Post
    There is good RNG and there is bad RNG.
    I saw someone else saying this and I just don't agree. There's nothing wrong with a low droprate item, especially when it's very easy to farm. All I see are a bunch of people who beat themselves up on a grind they really didn't have to do. How many times have you quit and resubbed at this point? It just seems like this is a personal philosophy for the lot of you a quiet hyperbolic life as it were.
    (0)
    Last edited by Worm; 04-23-2014 at 06:17 AM.

  2. #2
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Wouldn't it have been so cool if the fates were tiered, kinda like highbridge prelude, so on. Except stages that are 10 tiers long!
    That'd be open world content with rewards people could use (atma given on last battle), the next tier wouldn't start unless the previous one was completed... Maybe even toss in a stipulation you'd have to get gold rating in the prior tier to join the next one.

    That's the kind of fate I could get into!
    (0)

  3. #3
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60

    Inc QQ

    I am at my wits end when it comes to Atma. Been trying since 2.2 came out and I STILL DON'T HAVE A SINGLE ATMA to show for it. I haven't done dallies, almost didn't cap my sol tomes twice and barely done much. Over 3 weeks and I'm still at square 1. Please tell how is this a grind? A grind I though had progression for your efforts? This is giving me nothing but rage.

    Maybe Yoshi-P hates me or maybe SE hates me for not buying their LIghtning sequels and this is punishment who knows..

    This is only getting worse because of the rising ilvl requirements in party finder groups and then people will expect you to have it then I wont be able to do content because they think since I didn't upgrade my weapon I want a carry. /rant
    (1)

  4. #4
    Player
    Chromheart's Avatar
    Join Date
    Mar 2014
    Posts
    6
    Character
    Touko Asama
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I haven't done Atmas hunting myself so I couldn't feel the pain you all are posting about.

    So I read about the drop rate of Atma being 2% (I don't know where that person came up with that number but lets just base my suggestion on that number).

    ----------------Suggestion----------------
    The initial drop rate of Atma = 2%, and drop rate increases by 0.5% with each "Gold rank" you get with Zenith weapon equipped. The drop rate increase up to a maximum of 20%. Think of it as a "hidden buff" parameter, duration wise, 30 minutes would be sufficient. Timer resets and the buff gets +1 when you achieve the "Gold Rank" in FATE.

    So to lay it out:

    Initial Drop Rate of Atma in FATE: 2%
    Increment of Drop Rate per "Gold Rank" achieved: +0.5%
    Duration of the Drop Rate buff (Reset upon getting another "Gold Rank"): 30mins
    Maximum Drop Rate of Atma in FATE with said buff: 20%
    Buff resets with Atma obtained / Exiting field (If they can not reset the buff upon logout that would be great, hate to get DC'd with stacking buff on)

    If we start out with 2% in drop rate, we would have 36 fates to do before getting to the buff cap of 20%. Lets just say if there are actually people doing FATEs in that area and FATEs are popping at a decent speed, you spend 10mins doing it and 5mins to get to another FATE. 15mins for a "Gold Rank". You will be spending 9 hours grinding nothing but FATE in order to get to the max buff, longer if there's no one else in that area running FATEs with you. At least you would have an "increased" chance of getting an Atma since you have actually worked for 9hrs in one field.
    ----------------/Suggestion----------------

    Well, after typing all those up I realized there will always be players going like "oh if the buff's only 30mins, does that mean I will actually have to sit in front of the computer for X amount of time? If I need to off a load/go out for dinner/go to school/catch a pokemon then I am screwed", well darn right you are. I just realized as a developer, you can never win over every player, so just stick with the current drop rate and system so they can keep complaining about it.
    (0)
    Last edited by Chromheart; 04-22-2014 at 04:49 PM. Reason: Limit break >.<

  5. #5
    Player
    ArcFinix's Avatar
    Join Date
    Apr 2014
    Posts
    65
    Character
    Lavene Archnandez
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Chromheart View Post
    I haven't done Atmas hunting myself so I couldn't feel the pain you all are posting about.

    So I read about the drop rate of Atma being 2% (I don't know where that person came up with that number but lets just base my suggestion on that number).

    ----------------Suggestion----------------
    The initial drop rate of Atma = 2%, and drop rate increases by 0.5% with each "Gold rank" you get with Zenith weapon equipped. The drop rate increase up to a maximum of 20%. Think of it as a "hidden buff" parameter, duration wise, 30 minutes would be sufficient. Timer resets and the buff gets +1 when you achieve the "Gold Rank" in FATE.

    So to lay it out:

    Initial Drop Rate of Atma in FATE: 2%
    Increment of Drop Rate per "Gold Rank" achieved: +0.5%
    Duration of the Drop Rate buff (Reset upon getting another "Gold Rank"): 30mins
    Maximum Drop Rate of Atma in FATE with said buff: 20%
    Buff resets with Atma obtained / Exiting field (If they can not reset the buff upon logout that would be great, hate to get DC'd with stacking buff on)

    If we start out with 2% in drop rate, we would have 36 fates to do before getting to the buff cap of 20%. Lets just say if there are actually people doing FATEs in that area and FATEs are popping at a decent speed, you spend 10mins doing it and 5mins to get to another FATE. 15mins for a "Gold Rank". You will be spending 9 hours grinding nothing but FATE in order to get to the max buff, longer if there's no one else in that area running FATEs with you. At least you would have an "increased" chance of getting an Atma since you have actually worked for 9hrs in one field.
    ----------------/Suggestion----------------

    Well, after typing all those up I realized there will always be players going like "oh if the buff's only 30mins, does that mean I will actually have to sit in front of the computer for X amount of time? If I need to off a load/go out for dinner/go to school/catch a pokemon then I am screwed", well darn right you are. I just realized as a developer, you can never win over every player, so just stick with the current drop rate and system so they can keep complaining about it.
    However that is a good control system. we are given a chance to get better drop rate with dedication.. no 1 to blame but the player.. with current system.. pure RNG is.. just bad
    (0)

  6. #6
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Chromheart View Post
    snip
    I have seen other people suggest similar things. Those people have suggested increasing the drop rate by .5%, assuming a 1% initial start, for every fate you complete until you get it. No gold requirement. To me, this seems to be the better option of these 2 suggestions, in my opinion, because 1) with all the people zerging the fates a gold requirement may be tough on people, and 2) in the long term, you can say to people that if you keep at it, you will eventually get it.

    Now, I have also seen people suggest that making it something like, do 50 fates in x area to get your atma. Not a bad idea. You would still have the grind portion, for the players that like that sort of thing, and you would have a visual progression for the players that don't.
    (0)
    Last edited by Deathscythe343; 04-22-2014 at 11:06 PM.

  7. #7
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    ^^This x 1000. Developers confirm they will continue with one dimensional itemization and lack the ability to create a diverse and interesting item table for players to enjoy.

    Enjoy the linear ilevel train.
    (0)

  8. #8
    Player
    brigannd's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Oz Silverclaw
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    They'll address the poor excuse of end game "content" with the drop rates and methods to obtain Atma around the time they do something about RMT spam.
    (0)

  9. #9
    Player
    Shirana's Avatar
    Join Date
    Dec 2013
    Posts
    250
    Character
    Shirana Everdark
    World
    Brynhildr
    Main Class
    Lancer Lv 70
    I don't absolutely hate the atma quest I just find it incredibly boring. Out of the 6 Atma's I have, I seem to be averaging 1 to 1.5 hours per Atma. But it's so life suckingly boring xD I liked the original relic quest where you did dhorme chimera, hydra and the primals. More special bosses like that would have been great. Gathering the Atma's is boring and the second part seems like a chore (though I still prefer it over mindless FATEs).

    I would have liked it better if we didn't have to play on a lvl 50 with the zenith equipped. I don't like grinding but at least it would have been more convenient since you have to have a zenith anyways to accept the quest. That way they can keep the Atma quest chain locked to zenith bearers only like they want and you could do something with FATEs that at least felt like progress...like leveling another character while you wait for the drops. So instead I just stopped caring and went to level other classes lawl I'll come back to it whenever.

    Edit: Edited to clarify my last paragraph.
    (2)
    Last edited by Shirana; 04-23-2014 at 04:25 AM.
    The unique perspective of Touhou in my own words and why it is different from the typical game or manga c:
    https://sites.google.com/site/mytouhouprojectperspective/


  10. #10
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Shirana View Post
    I liked the original relic quest where you did dhorme chimera, hydra and the primals.
    The original relic quest was in 1.0 and it was a more fun grind imo. You started with hamlets which were instances. One item that everyone needed dropped each run if certain conditions were met. Most ppl ran with a tank, two healers, dps, crafters and gatherers. You had to spam that alot because, if i remember right, you needed 15 total items. And only one item per run dropped, if conditions were met.

    Then you ran dungeon speed runs, killed a bunch of beastmen for coins and finally killed ifrit X.

    I don't mind this relic quest too much. It is similar and much less demanding for other players to help you.
    (0)

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