Page 5 of 15 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 143

Thread: About pets

  1. #41
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Bayohne View Post
    This seems like a good spot to drop some information that we recently heard from Yoshida... He mentioned that the dev. team is currently thinking about two different approaches.

    The first is pet-related content where players can raise chocobos and other mounts that anyone can ride. The second idea is centered around pets that can only be utilized by specific jobs.

    However, we won't be picking just one concept to implement. Instead we will be looking into the specifications so that we can implement both. However, as we are not yet at the stage where we can disclose when the implementation timing will be. We hope that the current chocobo implementation planned for 1.19 will hold you all over in the meantime.
    So this means chocobo raising won't be implemented when they're first introduced in 1.19?

    That's a bit dissapointing because this whole time we've been told they were being delayed so they could be "more than mounts"... Whereas right now it sounds like they're gonna be just that for the time being... ._.
    (0)

  2. #42
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Probably they'll introduce only rental (time limited?) chocobos in 1.19. And personal ones (calling it everywhere?) after.
    (0)

  3. #43
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I thought of an idea for the devs~

    I mentioned this a few times on some forums in the past, but creating a Disciple of Beasts class would create a whole new discipline around the arts of life in nature and controlling them in battle and taking care of them.

    To protect and fight alongside herds and flocks of animals ("pets") from encroaching enemies, while leveling with them together at the same time would be fantastic for diversion among the world and its players.

    If anything, an animal handler in Eorzea would most likely use a staff or a bullwhip. You can see Shepherds herding flocks of sheep on some of the faction leve cards (Horn and Hand) with a staff in their hands.

    Guildleve Art of Shepherd --> http://img651.imageshack.us/img651/1230/shepherd.jpg

    Also, "Mathistien of the Cloven Hoof", the master of Tarbh Uisge (NM Faction Leve Boss at Camp Bloodshore) uses a staff to control and command his giant buffalo ("pet"). He also wears Shepherd clothing hinting to how a FF XIV version of the Beastmaster job may behave.

    Tarbh Uisge Buffalo ---> http://static.finalfantasyxiv.com/to...7f2927b9b040ab

    Mathistien of the Cloven Hoof ---> http://img6.imageshack.us/img6/7321/...1216212611.jpg

    Shepherds (pet handlers) deal with animals and Leatherworkers are optimized to wear Shepherd clothing, so there is a connection to beginning drawing a line for them into the game.

    These are just food for thought, nothing is definite! But just an idea for using pets as a job, like mentioned.

    Pets could also be used as Thieves to locate treasure during leves and to steal stuff from other enemies.

    In this game, I would like to be able to control multiple animals instead of just one, like in FF XI, but make it a reasonable increase such as 2-3 animals ("pets") under your command at once. At a higher level, a job ability purchased through guild marks or acquired through a Pet Quest could enable you to earn the skill of multiple pet handling or something awesome like that!

    New items can be crafted by culinarians to serve as food for Pet Owners to heal their creatures tamed (or bought) in the world. Goldsmiths can create accessories (chokers and bracelets) to equip to your pet as well.

    This example is best shown in the 2 NM Faction Leves, Operation: Bloody Scales and Wolfsbane, where the Amalj'aa and Ixali beast tribes equipped their pet Drakes and Wolfs with electrum/mythril chokers/bracelets to increase their attack power and aggressiveness. This is another way they can tie into pre-existing classes.

    Promo Art for Drake and Wolf Faction Leves:

    Drakes ---> http://static.finalfantasyxiv.com/to...6ba52ec1fb9e5f

    Wolves ---> http://static.finalfantasyxiv.com/to...3249b878589a47

    I can think of sooooooo many more ideas with this subject, but for now, I rather listen to more of what the devs have to say, and the players ideas on here!
    (1)
    Last edited by Leonesaurus; 07-13-2011 at 07:24 PM.

  4. #44
    Player
    Xquiel's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Bayohne View Post
    The first is pet-related content where players can raise chocobos and other mounts that anyone can ride.
    this is great!, finally I can ride on my mount
    http://static2.finalfantasyxiv.com/a...LzBWIQER08.jpg
    (6)

  5. #45
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I don't want pets for every class. Just the classes that traditionally have them.
    (4)

  6. #46
    Player

    Join Date
    Mar 2011
    Posts
    173
    Quote Originally Posted by Bayohne View Post
    This seems like a good spot to drop some information that we recently heard from Yoshida... He mentioned that the dev. team is currently thinking about two different approaches.

    The first is pet-related content where players can raise chocobos and other mounts that anyone can ride. The second idea is centered around pets that can only be utilized by specific jobs.

    However, we won't be picking just one concept to implement. Instead we will be looking into the specifications so that we can implement both. However, as we are not yet at the stage where we can disclose when the implementation timing will be. We hope that the current chocobo implementation planned for 1.19 will hold you all over in the meantime.
    You are now officially my best friend <3
    (1)

    I'm not a troll I'm just the voice of truth :P

  7. #47
    wyvrens and dragons for lancer/dragoon?
    (1)
    Retired FFXI character: Ranok of Sylph

  8. #48
    Player
    Madisonlee's Avatar
    Join Date
    Apr 2011
    Posts
    28
    Character
    Madisonlee Khan
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    All I can say is for the love of god let me ride a Dodo. Also I agree with previous posters when they said that FFXI's BST was lame in that it didn't feel like the pets were your companions. We need to be able to tame or raise permanent companions that level alongside us that we can only have a few of and would have to abandon them if we want another (how sad ;-; ) and we need to be able to name them etc. If Dragoon is added (confirmed as a job) without a drake, I think a metric crap ton of DRG lovers will rage harder than ever seen before; so I wouldn't add DRG without the wyvern if I were you, SE. Also I would love to see SMN back eventually, although I think everyone probably knows it will be awhile.
    (1)

  9. #49
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    WAIT WAIT WAIT

    We not getting Chocobos FYI!

    We getting an escort quest involving Chocobos.

    /waa
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  10. #50
    +1 for lifelong pets. I never leveled bst because I couldnt actually keep them as my own pets.
    (1)
    Retired FFXI character: Ranok of Sylph

Page 5 of 15 FirstFirst ... 3 4 5 6 7 ... LastLast