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Thema: About pets

  1. #101
    Player
    Avatar von Airget
    Registriert seit
    Mar 2011
    Beiträge
    2.605
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Gärtner Lv 90
    Zitat Zitat von Bayohne Beitrag anzeigen
    Here are some additional comments that Yoshida made over the weekend regarding the upcoming chocobo-related content.
    For summoning I think it would be cool to make them more dynamic. Two concepts come to mind. You can have elemetnals/pets that act as a quick summon support adding a boost to the party. The other concept is astral projection in which you project your body into the avatar you have made a pact with allowing you to control it within a certain radius. While given a unique set of commands based on the avatar you are using your body is left defenseless in which mobs are still able to do damage to you. With this concept a summoner would have to rely on allies to keep them safe and it would be interesting to see it done well in an MMO. I think it would be fun to have to protect the defenseless body of a summoner as he/she uses their abilities to take down foes with their ferocious beast. Though with that in mind I would add a astral projection fatigue for like maybe 1min after they are forced back into their body if they are slain/send their astral form back to their own body.

    I am interested to see where you will be taking smn/bst though it'll be interested to see how they are implemented to be unique. I do understand that it can be hard to balance them properly but given the format of XIV it shouldn't be to difficult to make them work in the game.
    (1)

  2. #102
    Player
    Avatar von Arcell
    Registriert seit
    Mar 2011
    Ort
    Limsa Lominsa
    Beiträge
    3.487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Maschinist Lv 70
    As usual I still just can't see summoner being implemented with how things are. The primal don't serve anyone, if anything others serve them. They're not subservient in any way so summoning them to do our bidding would make little sense.
    (0)

  3. #103
    Player
    Avatar von Madisonlee
    Registriert seit
    Apr 2011
    Beiträge
    28
    Character
    Madisonlee Khan
    World
    Hyperion
    Main Class
    Druide Lv 50
    Lore can be bent anyway you want it to be. They are apparently making conj the whm and thaum the blm. . that makes less sense to me than summoning primals lol. Heck, the main story line even says there's a way to summon them if I remember right, it hints to a future SMN job.
    (0)

  4. #104
    Player
    Avatar von Volsung
    Registriert seit
    Apr 2011
    Beiträge
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Pikenier Lv 50
    Zitat Zitat von Bayohne Beitrag anzeigen
    Yoshida did have a comment about mounted battles when the discussion came up, too!
    Quote Originally Posted by Naoki_Yoshida View Post
    It would be very difficult to feature mounted battles on every field. Therefore, instead of creating mediocre content for every area, we would like to make these battles special. This will be far ahead in the future, but if we were to implement mounted battles, we would like to make this specialized content. This way we can focus our resources to create the most interesting and optimized content.

    The road is very long, so we would greatly appreciate your patience and support. m(._.)m
    Bayohne! I can't tell you how much this post excites me. Sure I know it will be in the future but there is a lot of great tidbits I think a lot of people will enjoy. If I could "eventually" be playing with my path companion, on a pet class, with my personal chocobo also fighting with me, that would be awesome, especially since I'll be able to equip my choco, maybe even teach him moves or roles.

    And in the future we'll have mounted combat content?! win.

    I still personally hope for chocobo only travelable terrain ^^
    (1)

  5. #105
    Player
    Avatar von Anathiel
    Registriert seit
    Mar 2011
    Beiträge
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marodeur Lv 50
    Anybody else notice the garden in front houses quote? Confirmed player housing?
    (1)

  6. #106
    Player
    Avatar von Rhianu
    Registriert seit
    Mar 2011
    Ort
    Limsa Lominsa
    Beiträge
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marodeur Lv 52
    Zitat Zitat von Volsung Beitrag anzeigen
    I still personally hope for chocobo only travelable terrain ^^
    You mean special terrain that can only be crossed while riding a chocobo? That could be pretty cool, I suppose, though naturally the dev team would need to come up with a reasonable explanation for it.
    (0)
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  7. #107
    Player
    Avatar von H-P
    Registriert seit
    Mar 2011
    Ort
    Gridania~
    Beiträge
    8
    Character
    Heiro Prime
    World
    Excalibur
    Main Class
    Marodeur Lv 50
    Zitat Zitat von Arcell Beitrag anzeigen
    As usual I still just can't see summoner being implemented with how things are. The primal don't serve anyone, if anything others serve them. They're not subservient in any way so summoning them to do our bidding would make little sense.

    Think man, FINAL FANTASY ... part of the thrill of being a summoner is defeating it in order to gain it's respect. Enough respect to let you harness it's power!

    (1)

  8. #108
    Player
    Avatar von Ryndael
    Registriert seit
    Jul 2011
    Ort
    Gridania
    Beiträge
    103
    Character
    Ryndael Ragnarok
    World
    Faerie
    Main Class
    Hermetiker Lv 50
    Zitat Zitat von Anathiel Beitrag anzeigen
    Anybody else notice the garden in front houses quote? Confirmed player housing?
    Oh yeah, Yoshida's already mentioned that he wants to do some sort of player housing down the line.

    As far as Summoner goes... why must it be a pet class? I loved summoner in FF11, but I always thought that kind of subservience was a bit over the top. And they also got heavily, heavily nerfed because of it.

    I'd kinda rather see Summoner as a mage that holds its own without the summons, but can use the primals (as a spell) for burst damage on a long recast.

    Take Summoner from FF Tactics for example. I always had Time Mage abilities on it as a sub, so for the most part it went around buffing and debuffing... but when enemies got close enough together... Boom! Bahamut pwnage. Or the same would go for allies when they're in range and Carbuncle/Moogle/Sylph etc.

    I realize we have 'time' spells in particular kind of already covered, but that's just an example. It would keep from it having to be a pet class (which the devs keep hinting that they really don't want to do), and it would probably be a ton easier to balance.
    (0)

  9. #109
    Player
    Avatar von Leonesaurus
    Registriert seit
    Mar 2011
    Ort
    Limsa Lominsa
    Beiträge
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Pikenier Lv 70
    Alright, I'm going to throw out some basic ideas for Summoner that I've collected over the past few months now. I think I've displayed enough excitement and giddiness for Chocobos already in the past 5 posts. LOL

    I think Arcanist might be the new Summoner, since its already been sort of established into the game as a future class. Its called Arcanist, instead of Summoner, just like everything else in the game is called something different from what it is originally known for.

    I have several reasons to believe this.

    1) In a few of the descriptions for the guildleves around the different camps, it mentions in the stories that "arcane" demons/creatures are summoned forth from the Necrologos book and what not. (I'll print out a description when I find a screenshot in my enormous gallery soon to back this up)

    This leads me to believe that Arcanists (arcane magic) can summon forth not necessarily a "summon" like Ifrit, Titan or Garuda or whatnot, but rather can summon forth creatures found throughout the realm to fight for them. A book is require to summon a monster though, which can be bought or some @!#$ that SE can make up to fit into the lore, I guess. This can be brainstormed further through out the course until it gets added eventually.

    2) Also, I have not witnessed this next part, however, I have heard of the Arcanist GM, "Arianger Augerelt" summoning Hippocerfs and Gnats at Camp Horizon for players to fight. Summoned monster by a GM, using an Arcanist modeled character... Showing off a future classes possibilities? Possibly! This also leads me to belief Arcanist being able to cast 10 min buffs for Quick, Regen, enhanced MP and HP, along with summoning creatures.

    3) There are no other current mages in the game that have a history of summoning monster throughout the realm. Arcanists .dat files that were hacked almost over a year ago claim all these things I brought up to be completely false, which I'm probably 100% way off and wrong, but these known, current pieces of evidence support my theory. Again, this is all pure speculation. Not to mention the Arcanist staffs look like they're staffs with genie lamps on the top of them, which is really freaking cool, might I add! But a lamp that holds summons to spawn? IDK

    If we can't summon Ifrit, Titan, Garuda and any others.... maybe they'll give us something new to play with? Creatures to be summoned like a jug in FF XI, except through the power of the Necrologos. Who knows?

    And lastly.... WTF is this!? I may be jumping too fast to conclusions like a school girl, but I'll let you guys and the devs decide on this one.... Could just be an unfinished unimplemented monster OR its blue like Carbuncle in FF XI (psst a Summon)?

    ---> http://www.ffxivcore.com/index.php?a...attach_id=6082

    What do you guys think overall, aside from the UBER~AWESOME Chocobo news and posts I left previously relating to them! XD
    (0)

  10. #110
    Player
    Avatar von Volsung
    Registriert seit
    Apr 2011
    Beiträge
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Pikenier Lv 50
    Zitat Zitat von Rhianu Beitrag anzeigen
    You mean special terrain that can only be crossed while riding a chocobo? That could be pretty cool, I suppose, though naturally the dev team would need to come up with a reasonable explanation for it.
    Si!~ that is exactly what I mean. There is already precedent for Chocobos enhancing terrain travel: in 7, 12, and 13 (there may be others). I just think it would be a nifty addition especially if chocos are easily raisable by all players (or at least rentals can move on rugged terrain also, which would be acceptable)

    Leonesaurus, that may be a dat swap of a mob with invalid texture?
    (1)

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