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  1. #11
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Xairuz View Post
    I don't like it since it makes my macro window looks unorganized. I have to select the macro to check what is it for. It's not like before where I could figure it out by just looking at the icon.
    I do this too. Now I am at the mercy of number 1-10 and other ridiculous things that don't actually have anything to do with the content.

    How do you identify a macro for Hallowed Ground? You assign it Hallowed Ground icon!

    At least make the icon match the /micon
    (4)

  2. #12
    Player
    Evantide's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Evantide Darkfyre
    World
    Coeurl
    Main Class
    Paladin Lv 60
    I agree, I use macro chains to build aggro and like to start off with the icon picture for the first ability in the chain. I have macros on several different jobs and it is difficult to remember what chain is linked to these generic number icons.

    Imo the ability to assign the spell ability picture to the macro was much better.
    (3)

  3. #13
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    I'd have liked some of the new icons if they'd been added to the previous list to expand the number of choices. They do represent an area that was lacking in the previous set of options. (There are some macros that don't necessarily equate to one particular skill, and these new more generic icons allow for that.)

    But it's ridiculous to take away the widely used (and widely useful) set of ability icons just to add a few generic ones in their place. We should have both sets available.
    (4)

  4. #14
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    What IDIOT though of REMOVING the previous icons???? While I might find use for / like some of the new Icon I do most certainly miss the ones that have been removed. Please STOP messsing the stuf which is not broken and put those back - even at cost of loosing the new "generic" icons. Wasn't the cog wheel overlay graphics over the original icons enough to distinquish between macros and actions?
    (1)

  5. #15
    Player
    GreyZiiX's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Gunjin Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 32
    I agree that this was a change for the worse and does very little to expand on the game. What's the point of directing their users to a Available Icons list when you're unable to either use most of them? Honestly I wish they'd put the old macro system back.
    (2)

  6. #16
    Player
    Pure-Wasabi's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Hibachi Grill
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Here, here! GIVE ME BACK MY ICONS!
    (2)

  7. #17
    Player
    ChestyBear's Avatar
    Join Date
    Jan 2014
    Posts
    27
    Character
    Chesty Bear
    World
    Exodus
    Main Class
    Marauder Lv 50
    Still nothing from Square?
    (0)

  8. #18
    Player
    Deepice's Avatar
    Join Date
    Apr 2014
    Posts
    10
    Character
    Deep Goddess
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    They are probably worried about ps3's blowing up with memory issues. Got to dumb it down to save memory that way it will load with more consistency... maybe? lol
    (0)

  9. #19
    Player
    Magictrix's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magic Trix
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 90
    Removing the old icons was a really bad idea. It makes it so much harder to keep track of what's what in the macro editor. I also set my icons for primarily visibility in the editor. /micon takes care of the icon on the bar, which is sometimes different than what i set in the macro editor, and i like it like this. Why don't you just make the icon picker window a little bigger, add a scroll window to the left with tabs in it which has various categories, like each class, then have the right side be the icons with the numbered tabs? Kinda like a mixture of how the achievement window works and the current icon picker.

    Quick copy and paste example:
    (10)
    Last edited by Magictrix; 04-07-2014 at 06:14 AM.

  10. #20
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Deepice View Post
    They are probably worried about ps3's blowing up with memory issues.
    The paradox here is that it has nothing to do with the memory - all the icons are still present in the system, only stupidly excluded from selection in the Macro settings screen - "Well" done SE!
    (3)

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