With patch 2.2 and an expected influx of new players from the PS4 release, FCs deal with new and recurring challenges. Out of insomnia, I will proceed to analyze FC management and offer solutions or at least highlight issues.

In some ways managing a FC is like managing a corporation in a state of nature. This brings up the fundamental assumption behind how one views MMO players, and those in charge of actual corporations: People are naturally selfish. This assumption is the basis for corporate law: It's really hard to remove a member of a Board, they are in charge of a lot of money, and thus can easily enrich themselves at will without the existence of laws and regulations to prevent self-dealing, etc... This is like leaders of a FC, who basically can't be removed either and may control resources (statics, money, etc...)

So, what can be done? First, lets look at 3 worst-case scenarios for FCs (I'm sure there are more, just picking 3):