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  1. #1
    Player
    Reinheart's Avatar
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    Mar 2011
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    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86

    Walking/Running speed ideas - Translated

    Suggestion was made in the JP forum side regarding ways to increase players traveling speed and JP rep responded to it so posting it here for anyone interested.

    Main OP talks about how new mounts will not be released right away, and to see if anyone has ideas to improve walking speed. See translation below with Rep response.

    Original Thread Link: http://forum.square-enix.com/ffxiv/threads/12884

    Translation may not be correct so adding original text with translation on bottom. Give the credit to the original people who quoted each text if you agree to them. Click on the blue arrow next to their name in the quote – (goes to the original quoted post if you didn’t know.)

    Quote Originally Posted by Peperon View Post
    結局のところ乗り物がすぐに実装されるわけでもなく、
    アニマの改善はデジョンのみという事で
    まだまだ広すぎるマップを走らされるようですので、
    自分の足で移動すること自体に何か改善策はないものか?
    と、言うわけで立ち上げてみました。

    例えば、
    一定時間立ち止まらずにパッシブで移動しているとクイックがかかるなんてどうでしょう?
    エルメスの靴程度の速さで敵の攻撃を受けると解除される簡易クイックです。
    エルメスのクイックは他のクイックスキルに比べて少し遅いので丁度いいんじゃないかなぁと
    思います。

    まぁクイック程度では大して変わらないかもしれませんが、
    たとえ乗り物が実装されても途中で降りたりしたら結局走ることになりそうなので、
    今の段階から「自分の足で走る」事自体を改善することも必要だと思うのですが
    みなさんどうでしょう?
    To avoid anima only method right now is using death warp ending up taking time to walk this large map. Isn’t there a way to make walking speed better?

    For example if you walk without stopping in passive mode adding quick effect? If you get attacked by a mob it cancels but speed of about Hermes Shoes (? That correct sp/gear name in English?) I think Hermes Shoes speed is about right speed as it’s not as fast as the actual quick skill.

    It won’t make much difference but even after mounts are made once we get off of it from there we end up walking again, so I think having a change/method for changing regular walking/running speed. What do you think?

    Quote Originally Posted by Triairy View Post

    皆さん、こんばんは。


    本件についてプロデューサーの吉田に確認してきました。


    動速度については、乗り物を実装した上で、乗り物を含めたバランスを取る必要があるため、現時点でキャラクター自身の移動速度について変更を行うことは想 定していません。乗り物についてはパッチ1.18以降になりますが、早い段階での実装を目指し、開発作業を進めています。

    詳細をお伝えできるようになるまでもう暫くお待ちいただければと思います。
    Good evening everyone,

    I have brought the matter to Yoshida producer.

    Currently we are not planning any changes in players speed due to the fact that once the mounts are released in the game we will need to check the balance of the all (I think he means mounts/walking/running) Regarding mounts will be after 1.18 but we are working hard to have this released as soon as possible.

    Please wait a little more regarding further details on this matter..
    (9)

  2. #2
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    I'm looking forward to mounts. I hope they do a combination of FFXI-style mounts and WOW-style mounts.

    Like, NPC-rented mounts are aggro-free and with a 30 minute time limit. Player-summoned mounts have no time limit, but they don't stop aggro and you can get knocked off the mounts.
    (10)

  3. #3
    Player
    normalforce's Avatar
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    Enyae Demetra
    World
    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Wolfie View Post
    I'm looking forward to mounts. I hope they do a combination of FFXI-style mounts and WOW-style mounts.

    Like, NPC-rented mounts are aggro-free and with a 30 minute time limit. Player-summoned mounts have no time limit, but they don't stop aggro and you can get knocked off the mounts.
    Tee hee, I might like the idea of getting knocked off a mount a little too much. Either way, I'm all for it.
    (0)

  4. #4
    Player
    Reinheart's Avatar
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    Reinheart Valentine
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    Sargatanas
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    Warrior Lv 86
    Quote Originally Posted by Wolfie View Post
    I'm looking forward to mounts. I hope they do a combination of FFXI-style mounts and WOW-style mounts.

    Like, NPC-rented mounts are aggro-free and with a 30 minute time limit. Player-summoned mounts have no time limit, but they don't stop aggro and you can get knocked off the mounts.
    Knocked off mounts!? If it has funny animation that comes with it then I'm all for it lol get bunch of LS guys just to see if we all can get knocked off at same time lol
    (3)

  5. #5
    Player Eekiki's Avatar
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    Kickle Cubicle
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    Balmung
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    Rogue Lv 90
    Quote Originally Posted by Wolfie View Post
    I'm looking forward to mounts. I hope they do a combination of FFXI-style mounts and WOW-style mounts.

    Like, NPC-rented mounts are aggro-free and with a 30 minute time limit. Player-summoned mounts have no time limit, but they don't stop aggro and you can get knocked off the mounts.
    For reals, yo.

    Don't forget that chocobos aren't the only forms of land travel in Final Fantasy. You get buggies and cars, too in some games.

    I kind of wish we would stop using terms like "mount" and "raid" to talk about upcoming features...
    (1)

  6. #6
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Quote Originally Posted by Eekiki View Post
    For reals, yo.

    Don't forget that chocobos aren't the only forms of land travel in Final Fantasy. You get buggies and cars, too in some games.

    I kind of wish we would stop using terms like "mount" and "raid" to talk about upcoming features...
    They're generic terms to describe features in a broad sense.
    (1)

  7. #7
    Player
    Reinheart's Avatar
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    Quote Originally Posted by Eekiki View Post
    Don't forget that chocobos aren't the only forms of land travel in Final Fantasy. You get buggies and cars, too in some games.
    Can I ride Mandoragora's, Goblin's, Peist and Miqo'te's?
    (1)

  8. #8
    Player
    Cairdeas's Avatar
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    Limsa Lominsa
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    Julie Nymphiel
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    Marauder Lv 60
    I made a similar suggestion back a while ago called Beaten Path. As long as you were running on a paved, or worn in, or mapped path (drawn specifically on the map) you'd have a speed boost and lower chance of aggro.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #9
    Player
    _C-a-e-r-i-t-h_'s Avatar
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    Laura Palmer
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    Ultros
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    Archer Lv 50
    This is a shame. Since it's been said before, I'll just quote an opinion I agree entirely with:
    All races move at the same pace. This is fair. A running lalafel and a running elezen move at the same pace. But since an elezen is three times taller than a lalafel, the lalafel has to move his legs three times as fast.

    As a falafel, at a whopping two feet in height, I run really fast. I'm low to the ground, so the terrain really seems to zoom by, and my footsteps are very rapid wherever I go. From my perspective, I am hauling ass.

    As an Elezen, six foot twenty (and killing for fun), the terrain doesn't go by so fast. And my footsteps are much slower. It makes sense - with long legs, I don't need to take as many steps or as vigorously. From my perspective, however, I am dragging ass.

    If you're a career lalafel, the game feels faster to you. You may not be moving very quickly, but your perception is that you're running at a decent speed. If you're a normal-sized race, though, the game really does feel slow. FFXI was slow too - "running" was an acceptable pace, and "walking" was something you only did by accident. Most people quickly learned to take THF to 25 so they could sub Flee when they were just doing town stuff, and items like W.Legs and Herald's Gaiters were really really expensive and in-demand. Sure, that gear had all kinds of tactical value too, but "I should have those so I can kite Kirin better" is just an excuse for "Haha, the game is now at something like a reasonable pace!" With WotG, the community breathed a collective sigh of "frakking finally" with the release of Sprinter's Shoes: a cheap, renewable source of non-tactical movement speed.

    If you played FFXI past WotG, you used Sprinter's Shoes - probably all the time unless you were fighting, crafting, or otherwise not moving.

    People want to move faster. If they didn't, they would use the Walk setting all the time. Make Walk faster, make Run faster, and maybe even give us the ability to Sprint and Jump with limitations by Stamina or HP - when being chased by a pissed-off dragon, I don't find it very realistic that my only option is to slowly saunter away.
    Basically, run is what walk should be, and walk is never a good idea. It's disappointing that they've completely dismissed increasing movement speed. It's not like we can be mounted all the time.
    (2)

  10. #10
    Player
    normalforce's Avatar
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    Enyae Demetra
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    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Cairdeas View Post
    I made a similar suggestion back a while ago called Beaten Path. As long as you were running on a paved, or worn in, or mapped path (drawn specifically on the map) you'd have a speed boost and lower chance of aggro.
    I would love to see the devs implement that. That and an auto-run to your destination option.

    Now, if only there was a way to contribute a little gil so someone would get out there are re-brick those damn roads. They're a mess!
    (1)

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