I'm curious of other players way of thinking on this, who do you guys determine worthy of your vote be it DPS, tank or healers?
I'm curious of other players way of thinking on this, who do you guys determine worthy of your vote be it DPS, tank or healers?
I give mine to someone who stood out to me. If no one "stands out" to me, i give no commendation. I usually do give commendations though. I find myself spreading them out quite evenly. Did the tank hold aggro and pull well? Did he quickly correct mistakes?
Does the DPS hold back the damage in pinch spots to avoid taking aggro if the tank had a weak moment? Does a DPS player stun/silence occasionally on trash?
Does the healer keep us so high on HP that we aren't even worried about damage?
Who dodged mechanics well?
These are the sorts of things that i ponder when giving a commendation.
Pretty much this. I try to avoid falling into the trap of "commend the tank/healer" If the tank never loses aggro or the healer pulls us through some near wipe experience then sure I commend them. But if one of the dps is being on the ball with mechanics, not eating avoidable aes, etc, etc then I'll pass it their way. If its a all around excellent group I usually just throw it out randomly or give it to who was the friendliest.I give mine to someone who stood out to me. If no one "stands out" to me, i give no commendation. I usually do give commendations though. I find myself spreading them out quite evenly. Did the tank hold aggro and pull well? Did he quickly correct mistakes?
Does the DPS hold back the damage in pinch spots to avoid taking aggro if the tank had a weak moment? Does a DPS player stun/silence occasionally on trash?
Does the healer keep us so high on HP that we aren't even worried about damage?
Who dodged mechanics well
Tanks
Hold aggro? Marking enemies? Know the mechanics well, or listen to someone who did? Stop and wait for people or just run thru? (This includes waiting for players to catch up or recover MP/TP.) Did you ask if we were capable of pulling the entire room, or just do it and hope for the best?
Healer
Anyone die? Remove debuffs? Know when to use certain spells? Pull to much hate? Did you help DPS or did you just stand in the background doing nothing but casting Cure every 10 seconds or so...?
DPS
Know fight mechanics, what to attack and when? Attack the targets in the order the tank marked them? Did you work with the team or do your own thing? Did you pull mobs instead of waiting for the tank to do it? Ranged DPS stand so close that they got hit with debuffs or had to run away to dodge? Did the right person LB at the right time, or even use LB at all? Know your rotations and deal good damage?
I hate this one. I've noticed when I'm the healer, if someone dies, I normally get no commendations. When it's my fault, okay I understand that. But usually it's because of them refusing to dodge, or lagging that gets them killed.
"Yes Mr. DPS, I see you there at less than 50% health, but the tank is currently taking a beating and if he dies, we all die. So don't get hit by avoidable attacks until I get a chance to cure you." I should really make a macro with exactly those words lol. Because it's so easy for bad/new players to blame the healers for their deaths, when in my experience it's usually their own fault.
Big agreement with Odd above. People using this as a basis for judging your group's healer is in poor taste. Whether we are talking about this game or another, there is a universal truth to healers. A healer's job is to repair the damage you take, NOT to make you invincible. The fact is that about 90% of the time someone dies in a group, it is not even the healer's fault. A healer at best can only put out X amount of healing in Y amount of time. If the rest of the group is poorly equipped and/or sloppy in how they fight, it is very possible for them to eat more damage than the healer can keep up with.
This wouldn't be a very good game at all if a healer could guarantee that everyone lives. Nor would it be much of a game if every little death was the exclusive fault of the healer.
Last edited by Synra; 03-06-2014 at 05:01 AM.
Same as Anubis said. I try to recall good game play and not just to the class I feel puts in the most work. being a Healer I can def tell whos getting hit by things, or who is constantly. Its one thing to get hit by mechanics you're not use to, but to continue to fail and nearly die to them through out a fight is another thing. I def have handed em out to DPS and Tanks depending on performance.
I don't really care , just click randomly ( everyone want heart u know XD )
First of all I count how nice that person is. Friendlieness is the most important factor for me. After that efficiency. As a healer, I try not to give it to the tank too often, if there's someone else worthy ofc, because I'm sure they're the ones they get more, since as a tank you stand out more.
That doesn't sound fair at all. Sounds like communism. You're basically an advocate of spreading the wealth regardless of who deserves it the most or who earned it.First of all I count how nice that person is. Friendlieness is the most important factor for me. After that efficiency. As a healer, I try not to give it to the tank too often, if there's someone else worthy ofc, because I'm sure they're the ones they get more, since as a tank you stand out more.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.