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  1. #1
    Player
    Steady's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    713
    Character
    Steady Styrmdraga
    World
    Faerie
    Main Class
    Warrior Lv 90

    If Liberator is for Dragoon, does that say something about the future of Dark Knight?

    in FFXI, Liberator, was a Mythic Weapon acquired by Dark Knights, however it appears that this is the new weapon being released from Dragoon.

    I'm getting the impression more and more that Dark Knight doesn't have much place in this game any time soon. So much of what made Dark Knight in previous games seems to have been spread between Warrior and Dragoon already.

    Anyone else see Dragoon being the replacement for DRK? (particularly since it's not a pet job)
    (1)

  2. #2
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    No. It doesn't.
    (8)

  3. #3
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100


    DRK was in the least voted category, so I don't think it's having much priority at this moment.
    (11)
    Last edited by Sove92; 03-27-2014 at 02:13 AM.

  4. #4
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sove92 View Post


    DRK was in the least voted category, so I don't think it's is having much priority at this moment.
    Based on that, I'm still waiting for PUP :P Though if they ever did, it'd just be half-assed and play like every other DD, knowing how SE is doing things in XIV :/ Example being smn, it's just a half assed rdm with a meh pet
    (0)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I don't think DRG is a replacement for dark knight. Granted, the DRG AF that we see now was labeled "evil armor" back when Yoshida showed concept art for job AF (this was before jobs were implemented), but I still think that job would get implemented. Ge wouldn't have talked about it and mentioned it in past interviews if he had no desire to implement DRK.
    Quote Originally Posted by Obysuca View Post
    Example being smn
    SMN would not have worked in any other way without massive changes to Arcanist, which then would affect SCH as well.

    I've never understood why people are so hung up on PUP. I mean, the mechanics weren't that great (PUP upon release was the loljob of loljobs because most of the job's performance was on the pet than on the master, DPS potential wasn't great seeing that you had to use an exploit to maximize damage), so I'm thinking the aesthetics might be key?
    Quote Originally Posted by kidvideo View Post
    Disagree. I liked the Dark Knight's versatility in weapon choice. & they looked damn imposing carrying about those greatswords & scythes on their backs.
    The only time Scythe was a good weapon for DRK was back when multi-hit weapon skills were the best thing in the world. Spinning Slash was still better even then because it could close lv3 light. Fast-forwarding to Abyssea, the rule still applied when Torcleaver entered the game.
    (0)
    Last edited by Duelle; 03-27-2014 at 06:16 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Duelle View Post
    SMN would not have worked in any other way without massive changes to Arcanist, which then would affect SCH as well.

    I've never understood why people are so hung up on PUP. I mean, the mechanics weren't that great (PUP upon release was the loljob of loljobs because most of the job's performance was on the pet than on the master, DPS potential wasn't great seeing that you had to use an exploit to maximize damage), so I'm thinking the aesthetics might be key?
    i think the most interesting part on pupp was, that you could customize the pupp with the abillities you wanted to.

    for pet class lovers it was quiet a nice job.. and in no mmorpg i could imagine you could individualize your battle pet like with a pupp in FFXI.

    and that was the fun part. people who enjoy pet classes like to controll a npc who takes your orders.


    smn in FFXIV is quiet flaw.. the pets attack automatically.. and they have less abillities, too... and more less abillities that are really usefull. no one uses ifrit eggi in Boss battles really.. 90% of the time garuda. they have no defense buffs like summons had in FFXI or in FFX for the party.
    they just spam low standard attacks after an other. and the "astral flow" of summoner in FFXIV is just a big joke. a high re-use timer, and much much less damage than a flare attack of a black mage. whats that?

    but well these "eggis" are no real FF summons... well.


    and my opinion is that the summoner in AION was more active and more interesting. you had to command your pet most likely like in FFXI. so the summoner in FF14 could have been designed also slightly different...the pets had stun attacks etc. which all the smn in FFXIV has not.

    the summoner in AION did the most part of damage through his pet... the abillizy commands of the pet had to be "casted" by the summoner (about 1-2s casting time) this made the summoner in AION quiet more active... like in FF11 where you also command your summon.
    (0)
    Last edited by Tonkra; 03-27-2014 at 07:04 AM.

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nash774 View Post
    But Dark Knight was added in this patch!
    Dark Knight: :Seafood: A king among dark bass, and lord of the waters of the Unholy Heir.
    Well played, sir. Well played indeed...
    Quote Originally Posted by Tonkra View Post
    i think the most interesting part on pupp was, that you could customize the pupp with the abillities you wanted to.

    for pet class lovers it was quiet a nice job.. and in no mmorpg i could imagine you could individualize your battle pet like with a pupp in FFXI.
    Except the consensus was that a PUP was not worth bringing to anything because you had almost 10 jobs that did what they did better. I forgave the unprecise controls over the automaton through maneuvers, but there were issues in the job's design that make me think it would not be worthwhile to repeat it.
    smn in FFXIV is quiet flaw.. the pets attack automatically.. and they have less abillities, too... and more less abillities that are really usefull. no one uses ifrit eggi in Boss battles really.. 90% of the time garuda. they have no defense buffs like summons had in FFXI or in FFX for the party.
    The only worthwhile flaw you've mentioned is Garuda having Contagion, which I agree was a mistake. The prudent thing to do is get rid of one of the current Arcanist abilities, replace it with Contagion and give Garuda-Egi and Emerald Carbuncle something else. Pet survivability is always an issue, but there's passive ways to change that without actually modifying the class or job involved.
    but well these "eggis" are no real FF summons... well.
    Well, no. If they were they'd last between 5 seconds and 2 minutes, be based on Amano Yoshitaka artwork, deal their damage and vanish like they do in the console games. It'd be unrealistic to expect summons to behave like that.
    (1)

  8. #8
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Duelle View Post
    The only time Scythe was a good weapon for DRK was back when multi-hit weapon skills were the best thing in the world. Spinning Slash was still better even then because it could close lv3 light. Fast-forwarding to Abyssea, the rule still applied when Torcleaver entered the game.
    I miss those... "<Renkei>, <Can I have it?>"
    (0)

  9. #9
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sove92 View Post


    DRK was in the least voted category, so I don't think it's having much priority at this moment.
    this gives credence to the idea that the new girl in a purple robe is an assassin.
    (1)

  10. #10
    Player
    Mephistopheles's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    43
    Character
    Mephisto Pheles
    World
    Ultros
    Main Class
    Lancer Lv 46
    DRK will use a greatsword. Scythes are boring, especially with the way fighting is in XIV.
    (7)

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