
Originally Posted by
Tonkra
i think the most interesting part on pupp was, that you could customize the pupp with the abillities you wanted to.
for pet class lovers it was quiet a nice job.. and in no mmorpg i could imagine you could individualize your battle pet like with a pupp in FFXI.
Except the consensus was that a PUP was not worth bringing to anything because you had almost 10 jobs that did what they did better. I forgave the unprecise controls over the automaton through maneuvers, but there were issues in the job's design that make me think it would not be worthwhile to repeat it.
smn in FFXIV is quiet flaw.. the pets attack automatically.. and they have less abillities, too... and more less abillities that are really usefull. no one uses ifrit eggi in Boss battles really.. 90% of the time garuda. they have no defense buffs like summons had in FFXI or in FFX for the party.
The only worthwhile flaw you've mentioned is Garuda having Contagion, which I agree was a mistake. The prudent thing to do is get rid of one of the current Arcanist abilities, replace it with Contagion and give Garuda-Egi and Emerald Carbuncle something else. Pet survivability is always an issue, but there's passive ways to change that without actually modifying the class or job involved.
but well these "eggis" are no real FF summons... well.
Well, no. If they were they'd last between 5 seconds and 2 minutes, be based on Amano Yoshitaka artwork, deal their damage and vanish like they do in the console games. It'd be unrealistic to expect summons to behave like that.