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  1. #1
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80

    New difficult content coming -- brutal programming going to rear its ugly head again

    Hallowed Ground still doesn't activate for a few seconds.

    Benediction is the same.

    Sacred Soil buff doesn't actually apply until 2-3 seconds after the bubble has been placed (waiting until Titan jumps to casting Sacred Soil? Waste of Aetherflow stack.)

    Succor buff doesn't take effect until at 26-27 seconds left on duration.

    Virus has a ~10 second duration, but doesn't take effect on the target until has been affected by virus for a good 2 seconds (e.g. Casting virus on Ultima during tank purge cast - no effect. Predicting when Ultima will cast Tank Purge - significant reduction of AoE damage.)


    I'm preparing myself for many tears as I'm going to have to once again strategize how to preemptively prep my abilities for every single encounter in order to survive.

    (20)

  2. #2
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Succor buff doesn't take effect until at 26-27 seconds left on duration.
    That is a Lie sir.
    (3)
    Goodbye, Final Fantasy...

  3. #3
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Please look forward to it.
    (0)

  4. #4
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Synapse View Post
    That is a Lie sir.

    Try casting Adloquium right before a mountain buster or Succor right before a Geocrush. You need to cast them 2-3 seconds before the actual ability hits or it won't absorb.
    (1)

  5. #5
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    All true, also when an enemy is moving around and you want to do a positional attack sometimes it goes off properly when you think it shouldn't, or it doesn't go off when you think it should, because even though the enemy is in a position on your screen the server disagrees
    (1)

  6. #6
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by reality_check View Post
    Try casting Adloquium right before a mountain buster or Succor right before a Geocrush. You need to cast them 2-3 seconds before the actual ability hits or it won't absorb.
    You have to cast it before the cast timer ends, preferably at least half a second before, it's nothing to do with the abilities having a delay, more to do with how the game registers damage and healing and damage prevention, which is to say, it's all done on a first come first served basis, IE, the ability is registered as hitting first by the server? The damage goes through then the healing and shield gets applied, it has nothing to do with the ability itself.
    (1)

  7. #7
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Muzy View Post
    You have to cast it before the cast timer ends, preferably at least half a second before, it's nothing to do with the abilities having a delay, more to do with how the game registers damage and healing and damage prevention, which is to say, it's all done on a first come first served basis, IE, the ability is registered as hitting first by the server? The damage goes through then the healing and shield gets applied, it has nothing to do with the ability itself.
    That's a nice long explanation to basically say "it's still a problem"
    (3)

  8. #8
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by reality_check View Post
    Try casting Adloquium right before a mountain buster or Succor right before a Geocrush. You need to cast them 2-3 seconds before the actual ability hits or it won't absorb.
    Not really. Here's how it works.

    PLAYER spells such as Adloquium or Stoneskin are calculated as being in effect generally when their animation ends. Same with Benediction or Hallowed Ground.

    However, ENEMY spells are calculated THE MOMENT the spell reaches 100%, but the damage is not SHOWN until the animation of the enemy attack finishes. That means that even if my Adloquium goes off before Death Sentence reaches 100%, if that animation does not finish before it reaches 100%, it will not absorb the damage.

    So, some short examples:

    Cast Adloquium before 100%, animation finishes AFTER 100%, you take full damage, but damage will be shown AFTER you gain the effect of Galvanize (enemy damage was calculated BEFORE Galvanize was applied).
    Cast Adloquium before 100%, animation finishes BEFORE 100%, you take decreased damage (enemy damage was calculated AFTER Galvanize was applied).
    Cast Hallowed Ground before 100%, animation finishes AFTER 100%, I still take damage, even though it shows Hallowed Ground is in effect (enemy damage was calculated BEFORE Hallowed Ground resolved).

    etc.

    Yes it's stupid. But you just need to get used too it for now, because that's how it's designed. Hope that helps.
    (7)
    Last edited by Zaft; 03-26-2014 at 04:37 AM.

  9. #9
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ricky View Post
    That's a nice long explanation to basically say "it's still a problem"
    Yes and no, it's an issue for those that aren't used to it, it's a mild annoyance for those that are.

    Hallowed Ground, Benediction and believe it or not, Lustrate, yeah, those ones are a bit of a problem(Not sure if Holmgang belongs on that list, I always forget since I tend to use it pre-emptively).
    (1)

  10. #10
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zaft View Post
    Not really. Here's how it works.
    Why on earth would they program a delay like that into a spell? It's just server delay like everything else. Step into a Sacred Soil, you don't get the damage reduction buff for a good two seconds.

    Whatever the reasoning behind it, it's not intuitive and it requires you to strategize your most effective abilities to cater each fight which is a head ache.

    It also means you have to do a fight at least a dozen times before you can effectively use abilities like Virus and Sacred Soil, as you have to cast them way before the enemy ability goes off.
    (2)

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