Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33

Hybrid View

  1. #1
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Synapse View Post
    I mean, tanks will be needed, or it wil be a wipe.
    You got the point again
    Before go engage a random Boss wandering around, better go prepared. Engaing it imprepared, with no tanks or no healers, the wipe will be the reward
    (0)

  2. #2
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    some open world pop item based boss targetable by the party that spawned would be nice. Like the old sky system or in auht ulghan or w/e its called.

  3. #3
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    No thanks. I'd even prefer Odin and Behemoth to be moved into their own dungeons or instances.
    (0)

  4. #4
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    I like this idea. I'd like a little more random danger in the world.
    (1)

  5. #5
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    I'd much rather fate style bosses, perhaps with more interesting mechanics. Otherwise it just leads to ridiculous stuff like people getting angry when they don't claim, people claiming and holding and trying to charge gathered groups to pay them to be able to fight the boss (as often happened in ffxi) people using claim bots (also in ffxi) making it difficult for legitimate players to ever fight them, people trolling others especially if the boss despawns after a fight, someone can claim then wipe intentionally.

    More interesting fate bosses would be great, have more rewards come from them, because as it stands the things you can buy from farming odin/behemoth are pretty lackluster. As someone mentioned earlier, some invasion events would be pretty neat too.
    (0)

  6. #6
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Dijana View Post
    I'd much rather fate style bosses, perhaps with more interesting mechanics. Otherwise it just leads to ridiculous stuff like people getting angry when they don't claim, people claiming and holding and trying to charge gathered groups to pay them to be able to fight the boss (as often happened in ffxi) people using claim bots (also in ffxi) making it difficult for legitimate players to ever fight them, people trolling others especially if the boss despawns after a fight, someone can claim then wipe intentionally.
    1.0 had open world bosses and none of these issues were present. They just have to make them not drop the absolute best gear in game (like XI NMs did). I don't understand why they removed this feature from 2.0 as it brought at least some life to the game world.

    For FATE bosses the issue is inclusiveness and there is no way to implement FATE bosses that can be attacked simultaneously by hundreds (or even dozens) of random players without it becoming a zerg-fest.
    (1)

  7. #7
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    Let's see what happens.
    (0)

  8. #8
    Player
    HoneyBiscuit's Avatar
    Join Date
    Jan 2014
    Posts
    138
    Character
    Reohart Redstarr
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I actually liked Guild Wars 2's bounty hunts.

    For those unfamiliar there were random named mobs wandering the world that a guild could task themselves with hunting. The mobs were not aggro unless engaged by the guild hunting the bounty. They would then start up an event on the spot to kill the target. And they were actually quite strong. They required a fair amount of skill from the guild hunting them, as well as numbers. But outside players could also help kill, or be killed. I'd personally make them aggressive though. There's something magical about being a lowbie and spotting something that, without a doubt in your mind, would kill you if you got too close (like really, do we actually need to tell the level 5 newbie who's killing ladybugs he can't take a housed size mass of fire spewing death?). I also find it more exciting seeing others run headlong into it, and looking forward to one day doing that yourself.

    I do miss that sense of wonder I had in 1.0 when I was exploring areas I shouldn't have been. A dodo just ruined my day, obviously this field full of house sized toads, bombs, and peistes isn't going to be easier. Didn't need the monsters level on my UI to tell me that.
    (1)
    Last edited by HoneyBiscuit; 03-26-2014 at 07:02 AM.

  9. #9
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    And please make it spawn once a week with +-3 days random offset, and at any time (Random. Deep night, when you are at work, doesn't matter). And make it drop some unique best equip, so whole server camps it.

    P.S. Ideas are taken from Lineage2.
    (0)

  10. #10
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Player base gets too scared of not getting loot. They are afraid of rng already so open world loot is even more scary.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast