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  1. #41
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by OnyxStrife View Post
    I hate this thread you guys just aren't getting it.
    Oh no. You see, me and a few others have been here for years and for a while, classes where all we had and where likely only ever going to have till Yoshi took over. The idea being that all classes where important including crafting/gathering and you would be able to make a sort of custom class by merging skills from other classes. At the time the Job system was introduced, Yoshi himself claimed the distinction would be that classes would be more solo focused while Jobs would be party centric. That's why DRG would get a boost in damage but lose HP.


    Currently, it seems they changed that distinction as jobs seem to be a direct improvement in spite of losing a slot or two for another class skill which on the whole is no big deal. So it's basically a power up hat you have no real reason to take off, even though you can. I suppose what we're seeing from SCH and summoner (whatever its abbreviation is, I don't remember) where the class can branch off into multiple jobs and you have to allocate points according to what you want more. Which, to me, is a bit less interesting but the game really seems to favor the 3 role structure so I can see why they want to focus on party play more.
    (3)

  2. #42
    Player
    Radxen's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    74
    Character
    Radxen Clyne
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    To be honest the soloing for the job quests is what bugs me most, they should have made it like you have to complete a trial with people kinda like when you get your relic weapon. Woukd have made the whole job thing something more exclusive to unlock and not just an automatic transfer you do at level 30. We would see more variety then too between classes and jobs.
    (0)

  3. #43
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by OnyxStrife View Post
    This entire thread is making me mad. Classes are meant to be a base that you require in order to advance.

    stuff stuff stuff

    your character advancing in the world. I hate this thread you guys just aren't getting it.
    What you're not getting is that when they release new jobs, some of them will branch off from already existing classes....and since the XP for class and job is shared, many people will have an instant free 50 new job with no idea how to play it, no "advancing through the world" as you put it....you just log in, do the 5 quests and you have everything you need. Sure sounds like a good time "eye roll". Unless they do a complete overhaul, they shot themselves in the foot by keeping the current class/job system in place from 1.0 and retaining weapon locked classes. FFXI had a job system..but it still made you level up that new unlocked job...not share xp.
    (1)

  4. #44
    Player
    SerenitySilvermoon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    69
    Character
    Serenity Hart
    World
    Mateus
    Main Class
    Conjurer Lv 70
    It's funny, I never realized how that worked and you're totally right. And I imagine people who try not to use the jobs are reprimanded. Maybe they'll look into this at one point.
    (0)

  5. #45
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    I feel like the main reason this is true is because of the questionable selection of cross-class skills. There isn't an especially large variety right now, and some of the cross-class skills make me wonder why they were made cross-class to begin with.

    Maybe if every ability up to half of the maximum level (so, Lv25 for now) was cross-class, Jobless characters would become more viable. Or maybe make it like FFV, where if you maxed a Job, it would confer some benefits (e.g., bonus stats, and maybe one Job Ability and Trait) to one or more Classes.
    (1)

  6. #46
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by ulti_19 View Post
    This is the strangest thread by far...
    You choose a class which leads you to your job at a higher level which, without a doubt will be the advanced version of your base class...
    wtf would you use a wooden sword when you unlock the master sword in Zelda?
    I don't think this analogy quite applies...

    Now, if in order to obtain the Master Sword, you had to turn in your bombs, boomerang, and bow, and could only regain their use if you reequipped the wooden sword, that gives a better inkling of how the class/job system was SUPPOSED to work. Classes for versatility, jobs for dedication to a specific role.

    How it wound up working, though, is the Master Sword is just so powerful that the only real choice is to just leave the bombs, bow, and boomerang behind forever. There might be times when having them is useful, but they're just not worth giving up the boost.
    (1)

  7. #47
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    After thinking about it, I'd rather them entirely remove classes than try to make them useful.

    Simply leveling PLD, SMN, and SCH from the beginning means that people actually learn those jobs, as opposed to leveling to 50 as SMN then trying to play SCH for shorter queues.

    Also, all of the jobs have returned from previous FFs; none of the class names have ever been used before FFXIV 1.0.

    Quote Originally Posted by Astralos View Post
    I feel like the main reason this is true is because of the questionable selection of cross-class skills. There isn't an especially large variety right now, and some of the cross-class skills make me wonder why they were made cross-class to begin with.

    Maybe if every ability up to half of the maximum level (so, Lv25 for now) was cross-class, Jobless characters would become more viable. Or maybe make it like FFV, where if you maxed a Job, it would confer some benefits (e.g., bonus stats, and maybe one Job Ability and Trait) to one or more Classes.
    I wish that would work, but it would just lead to:

    "WTF, your GLD isn't 50 so your defense is lower?"
    *vote kick*

    Quote Originally Posted by Radxen View Post
    To be honest the soloing for the job quests is what bugs me most, they should have made it like you have to complete a trial with people kinda like when you get your relic weapon. Woukd have made the whole job thing something more exclusive to unlock and not just an automatic transfer you do at level 30. We would see more variety then too between classes and jobs.
    That's how it was in 1.XX with the release of jobs. Though it's true that the Duty Finder would help, there were a lot of newer players who couldn't complete job quests because no one would help them.
    (0)

  8. #48
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Remember in Final Fantasy I when your class upgraded? That's pretty much what it is in XIV.

    Your class is your weak starting point. Your job is when your class has evolved to its full potential.

    No different than complaining that Charmander is useless after evolving to Charizard or Charmeleon.
    (0)

  9. #49
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Ya, saying classes are useless is thinking to much in the present tense without considering the future of the game.

    Look at Arcanist, if that "class" didn't exist then Summoner and Scholar would of had to been two seperate entities and reworked entirely so that they didn't have the same skillsets. Rather than do that however they made them choices to choose between a Summoner or a Scholar which vary the playstyle of the main class arcanist. Focus more on DD/DoT or Healing/support.

    In the future we most likely will see other classes with new jobs and who knows they may change the formula of obtaining these jobs.

    Another thing to consider is that while classes might not have any focus/impact on the current game concept, in the future and expansions, classes and the addition of new classes may create a set of cross class abilities that may make using classes more effective then a person going as x job.
    (0)

  10. #50
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by LunarEmerald View Post
    Remember in Final Fantasy I when your class upgraded? That's pretty much what it is in XIV.

    Your class is your weak starting point. Your job is when your class has evolved to its full potential.

    No different than complaining that Charmander is useless after evolving to Charizard or Charmeleon.
    Except that evolving a pokemon and leveling him to 99 doesn't automatically evolve your squirtle and level him to 99. Leveling ACN to 50 gives you two lv.50 jobs, one of which has to be gimpy. And it's not a "spec," they're entirely different jobs.

    Unless you have Exp. share. For the record, X/Y were much more fun without Exp. Share equipped.

    Quote Originally Posted by Airget View Post
    Ya, saying classes are useless is thinking to much in the present tense without considering the future of the game.

    Look at Arcanist, if that "class" didn't exist then Summoner and Scholar would of had to been two seperate entities and reworked entirely so that they didn't have the same skillsets. Rather than do that however they made them choices to choose between a Summoner or a Scholar which vary the playstyle of the main class arcanist. Focus more on DD/DoT or Healing/support.
    I'm not so sure that's a bad thing. As a prime example, SCH would be able to get leeches around the same level WHM gets Esuna. I normally go WHM into the low level roulette because SCH isn't so great when the only healing skill you have is Phys.

    In the future we most likely will see other classes with new jobs and who knows they may change the formula of obtaining these jobs.
    Which means that when those new jobs are released, many of us will ALREADY have them at level 50.
    (0)
    Last edited by Mychael; 03-26-2014 at 04:51 PM.

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