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  1. #11
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Wolf_Gang View Post
    They had an idea to go in one direction but didn't want to abandon all the existing assets from the 1.0 engine. So we're instead left with this mess of a compromise.
    And when they finally do add more jobs, they're probably going to make sweeping changes. It's the same thing for Materia system, now they're developing a new one.
    This is definitely not an issue of existing assets from 1.0. At launch, my CNJ had all elemental abilities and my THM all dark/light abilities. My individual skills (i.e. Water, Fire, Aero) would raise, and I could "spec" them. I also had a customization system through Guild Marks, through which I could buy unique skills... and even then, most abilities could be used regardless of your weapon (i.e. cross-classed to wherever you want.)

    Hardly an issue of 1.0 assets being wasted. Yoshida completely scrapped every skill-related system from 1.0 before jobs were introduced.

    When jobs were announced, idea was that classes were for solo content or small-group content because of versatility. An ARC could also be a backup healer and a CNJ could equip defensive abilities to save their lives. I know I went THM to Ifrit often so that I could have defensive moves to mitigate Hellfire, and cure for those OSHIT moments. The reality of present-day FFXIV is that the game is so easy that there's never a need for those "backup" plans, so higher DPS is always preferable.
    (1)
    Last edited by Mychael; 03-25-2014 at 02:30 PM.