Quote Originally Posted by Wolf_Gang View Post
That's what I mean concerning the limitations of the class system. If a Glad were given a job that wasn't a tank i.e. Red Mage, they would have to change all the tanking skills of Gladiator, or make RDM a tank.
They could put a constant self buff on the new job like Cleric Stance, but rather than switching two stats it removes the enmity multiplier from each attack and gives a damage increase by like 10% or whatever is balanced. Savage Blade and Halone would no longer have enmity boost, and flash would only blind. The self buffs are mostly defensive, but it doesn't mean the job skills can't add more. There are probably other ways to alleviate the issue too.

Would make a GLD DPS job hell in the first dungeons unless the soul stone removes the enmity effects and change certain skills. "Don't play your job correctly! Your combo still has enmity boost at this level! Fast and riot only!"