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  1. #1
    Player

    Join Date
    Mar 2011
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    174
    Nothing I hate more then targeting the marked leve mob only to have its HP drop to 20% before I engage. As an Archer i'm usually soloing the other red leve mob while everyone readjusts to the second target. lol.

    Only other time is Toads and Bulls in Dedore camp and Efts on Goblin NM camp. usually though TBH the mages deal with adds for Shipon MP.
    (1)

  2. #2
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    I dunno about you folks but I love my Lancer, we are like the second highest DD in game with archer being top DD. On top of that we have pretty good defense with being able to wear plate armor effectively, and certain skills like Distraction.

    Then we also have a prety decent amount of CC skills, which right now are not the most useful but will be when they add PvP. We have second furthest Range of DoW. Then we have stamina management and TP management skills for ourselves, party members, and mobs. We can also provide ourselves with continuous healing (life surge) that really isn't that bad at all. We can also AoE effectively without having to worry about instantly dieing upon pulling agro. Then we have Collusion which we can use to assist tanks on building hate or help to swap hate over to another.

    I dunno I would say we are a pretty diverse class that brings a lot to a party. The only thing I wish we had was Jump.

    PS: we f'n look awesome!
    (0)

  3. #3
    Player
    Snipplwits's Avatar
    Join Date
    Mar 2011
    Location
    California
    Posts
    20
    Character
    Snipplwits Puddingpants
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Lancer in my viewpoint is used as a heavy DD such as a cross with dark knight in the strength sense and samurai in the TP burn. When I am fighting nms I like to use a full STR build with 170+ and the rest is accuracy. I find myself doing as much damage as an archer with buffs (ferocity/raging strike/keen flurry or hawks eye). If I get my WS in the right spot of the BR I can do an easy 900+ dmg doomspike II on great buffalo or ueraus. When fighting the group nms I like to equip a lot of low tp/AoE moves to spam and throw in buffs every now and then. I find it taking down the off mobs a lot quicker than having a group on each off mob at a time.

    As of my soloing, I keep it standard with strickly lancer ws's and abilities to buff dmg and drain hp, and ofcourse the standard conj spells for protect/shell/spikes. One more thing I forgot to mention was that it seems to be better when sticking with speed surge for nms and party and life surge for solo since it drains HP on ws's making it next to never needing to cast cure.

    Some of the traits I have found incredibly useful for this job are the 10% healing bonus you get from pugilist, out of sight from archer which lowers enmity for those of you who do not know, and the movement speed + for active mode just incase your healers can't reach you in time for a cure while fighting nms or party mobs in threat of getting AoE'd on low health.
    (0)

  4. #4
    Player

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    Mar 2011
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    174
    Quote Originally Posted by Snipplwits View Post
    When I am fighting nms I like to use a full STR build with 170+ and the rest is accuracy. I find myself doing as much damage as an archer with buffs (ferocity/raging strike/keen flurry or hawks eye). If I get my WS in the right spot of the BR I can do an easy 900+ dmg doomspike II on great buffalo or ueraus.
    I hate to tell you, you are not out damaging an archer. I have all the same buffs you just mentioned and even a poorly geared Archer will still break 1k in the situation you described.

    Maybe when they nerf archer lancer will be neck and neck in dmg.

    Quote Originally Posted by Snipplwits View Post
    When fighting the group nms I like to equip a lot of low tp/AoE moves to spam and throw in buffs every now and then. I find it taking down the off mobs a lot quicker than having a group on each off mob at a time.
    Same thing here; hello WideVolly II for 350-500 dmg across multiple mobs . It's faster for an archer to get rid of adds than a lancer. Especially considering you have to move yourself between the groups of mobs where as archer just needs to switch targets range distance is usually enough. There's just way more burst damage output there to take down adds faster.

    TBH any adds we ever get are taken by the mages using emulate so they can siphon mp or me for TP.
    (1)
    Last edited by God; 03-18-2011 at 10:01 PM.

  5. #5
    Player
    Snipplwits's Avatar
    Join Date
    Mar 2011
    Location
    California
    Posts
    20
    Character
    Snipplwits Puddingpants
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Yea that's one of the main reasons I'm bringing archer up but even though I may may not always out damage the archers in my ls (they using str with bucc set + tricorne) and me in same but with temp, I guess what I should have said is that I will occasionally out damage them by 50 more dmg or so if I can add in a blindside and get the extra crit bonus on the ws
    (0)

  6. #6
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by God View Post
    I hate to tell you, you are not out damaging an archer. I have all the same buffs you just mentioned and even a poorly geared Archer will still break 1k in the situation you described.

    Maybe when they nerf archer lancer will be neck and neck in dmg.



    Same thing here; hello WideVolly II for 350-500 dmg across multiple mobs . It's faster for an archer to get rid of adds than a lancer. Especially considering you have to move yourself between the groups of mobs where as archer just needs to switch targets range distance is usually enough. There's just way more burst damage output there to take down adds faster.

    TBH any adds we ever get are taken by the mages using emulate so they can siphon mp or me for TP.
    ARC is stil best at extra adds like Hogs during dodore due to their burst dmg and longer range.

    During Dodore, we usually have ARC and LNC in pt, ARC are lucky because Wide Volley II only cost 1000tp, but LNC arnt far behind, they can do 700-900 to each of Dodore's Minions (up to 4, 5 possible but hard to adjust) with Doom Spike II @ 3000tp. I personally did 725, 775, 790 and 820, and currently hold the highest DMG on Dodore, @ Doomspike II 1378, 2nd best is ARC at 1238 in our shell (Legacy - Bodhum).
    (0)
    Last edited by Synapse; 03-24-2011 at 02:15 AM.
    Goodbye, Final Fantasy...

  7. #7
    Player
    Airlea's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Ryan Di'gosling
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Synapse View Post
    currently hold the highest DMG on Dodore, @ Doomspike II 1378, 2nd best is ARC at 1238 in our shell (Legacy - Bodhum).
    15-20second fight right?

    I've already popped 1.5k on him several times and that's not even the highest of our LNCs, much less ARCs.

    In terms of raw damage, ARC > LNC, and that's absolutely nothing to be ashamed of. We're not that far behind, plus we bring quite a bit more to the table than raw damage. 1 LNC can make an enormous difference if they put even a pinch of effort into it. Damage may be our first priority, but maximizing the damage of our melee brethren is a close 2nd.

    If everyone continues to QQ and argue about it, we'll just have lolDRGv2.0.
    (0)

  8. #8
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    i dunno, but my doomspike II did 865 to ureasus, more than any archer in my group and more than shadowsear from thms in my group
    (0)

  9. #9
    Player

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    Mar 2011
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    Quote Originally Posted by Shampooo View Post
    i dunno, but my doomspike II did 865 to ureasus, more than any archer in my group and more than shadowsear from thms in my group
    -_-;

    A poorly geared Arch can easily beat that damage. Sure not with Foeseeker or a non effect bloodletter but even a barrage will do more that's not without busting out quicknock.

    Incapacitate is ideal although even that takes no time at all

    Hears hoping the lncr 50 WS is super awesome later on and I guess thankful you don't have to evade like SimianThrash.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    1
    ^In BR I hope? I've done 280-300's per hit with quick nock on Uraeus with BR's+Buffs and +2 Crab bow without the maximum str. I haven't tried Chaos Thrust since I got it but wouldn't be surprised if it's a dissapointement. THM's are going nuts on solo'ing nm's or doing it with small groups so it made me lose interest.

    edited: Misread some things. Anyway, using skills to first incapacitate then going full DPS once everything has been broken is how it should be. We just never bother with Uraeus.
    (0)
    Last edited by tsuki; 03-10-2011 at 03:24 PM.

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