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  1. #1
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70

    Lancers are... ?

    I've always loved this class since the first time I played it, I thought it was a decent DD but also an awsome buffer/debuffer and with the whole cross class "feel free to do whatever you want" thing it would have been an amazing class with lots of totally different builds, for exemple I would have loved to try a Lancer/Thaumaturge build.

    Clearely I failed ^^' as all of the high ranked lancers know we are nothing more then a normal DD. At the current state of the game you could try to assemble a different build, but I really doubt someone would ever want you in party (also I really doubt you would be helpful at all, but I might be wrong)

    So when each class will have its designed role what do you think we're gonna be? DD? Buffer/Debuffer? Something in betwen that can be switched anytime and still be effective both ways?
    (0)
    Last edited by Alcide; 03-09-2011 at 09:38 AM.

  2. #2
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Based on our skills and skills from other jobs that go so well with ours I'm gonna say something in between. I like to see us as sort of the "jack of all trades" type of job that can swap roles as needed or stay set on one role depending on how many other lancers are on the field and how they are built. Some may be more assigned to a heavy damage role on the main fight. Ones like myself are assigned to a more rear guard type position. To control the presence of additional monsters on the field, locking them down till the sentinel is able to control them so the casters dont snag agro. Givin all we can do the job is extremely versatile and I belive strongly that's the direction we are going to continue as.
    (0)

  3. #3
    Player

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    Mar 2011
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    Gridania
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    118
    Quote Originally Posted by Aylis View Post
    Based on our skills and skills from other jobs that go so well with ours I'm gonna say something in between. I like to see us as sort of the "jack of all trades" type of job that can swap roles as needed or stay set on one role depending on how many other lancers are on the field and how they are built. Some may be more assigned to a heavy damage role on the main fight. Ones like myself are assigned to a more rear guard type position. To control the presence of additional monsters on the field, locking them down till the sentinel is able to control them so the casters dont snag agro. Givin all we can do the job is extremely versatile and I belive strongly that's the direction we are going to continue as.
    I started spazzing out when I saw your post. Looks like you play Lancer just like I do. It is exactly what I though they were supposed to be when I first saw the description on the FFXIV website a long time ago. I love knowing that I'm responsible for any stray monsters that may come up and try to eat a mage. The versatility is really nice, I like doing a job that keeps me on my toes.
    (0)

  4. #4
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lahru_Hukurou View Post
    I started spazzing out when I saw your post. Looks like you play Lancer just like I do. It is exactly what I though they were supposed to be when I first saw the description on the FFXIV website a long time ago. I love knowing that I'm responsible for any stray monsters that may come up and try to eat a mage. The versatility is really nice, I like doing a job that keeps me on my toes.

    Wierd in NM fights i do straight up dmg. 800+ dmg with doomspike II on BRs.
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  5. #5
    Player

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    23
    Quote Originally Posted by Shampooo View Post
    Wierd in NM fights i do straight up dmg. 800+ dmg with doomspike II on BRs.
    Same here. We generate TP for the party and hold off TP on mobs and also explode in Br's.
    (0)
    Aurora Dragoon - Rabanastre Server

  6. #6
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Aurora View Post
    Same here. We generate TP for the party and hold off TP on mobs and also explode in Br's.
    Why would you choose Doomspike II when the main goal in NM fights is incapacitating and not killing the NM as fast as possible? o.O

    It's useful with the adds, but on the NM itself I find much more useful Twisting Vice and Moonrise II that are dealing less dmg but are incapacitating the target and lowering his TP.

    Archers can deal 800 dmg with incapacitating skills, wich is much better. So the point is we are usefull but we also can be easily replaced, while fighting Haughtbelly or Dodore without any archer is definitely a hard task :/

    If only Comrade in Arms II would work well the sitution would be so much better :/ And I would love to see more skills like that.


    Quote Originally Posted by Krausus View Post
    PS: we f'n look awesome!
    so true ù.ù
    (0)

  7. #7
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Our higher MP pools and decent bulk afford us those options alongside a more "support fighter" aspect that THF and DNC had glimpses of in FFXI. In fact, weapon choice aside, I find Lancer the closest thing that matches up with a Dark Knight, at least in the sense of 2/3 melee+ 1/3 magic. Alternately, we're Samurai with spears.

    But we don't fit exactly into any of those either, so we are what we are: Lancers :P
    I agree with a "rear guard" role.
    (0)

  8. #8
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    Mar 2011
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    Yeah if anything Archers pick up the stray mobs not having to move due to range and the their speed of removing said add and the TP needed to do over 1k BR dmg.

    Lncr is probably best as Lancer/Samurai Gain tons of TP and decent WS's but currently there's nothing to set them apart. Just another job to break horns and a couple useful buffs/debuffs.
    (1)

  9. #9
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by God View Post
    Yeah if anything Archers pick up the stray mobs not having to move due to range and the their speed of removing said add and the TP needed to do over 1k BR dmg.

    Lncr is probably best as Lancer/Samurai Gain tons of TP and decent WS's but currently there's nothing to set them apart. Just another job to break horns and a couple useful buffs/debuffs.
    Agree, Archers are definitely the best class to manage adds.
    We are amazing in TP management (ours and mob's TP), but we have nothing special to use them for... our WS do decent damage, but nothing special, we can incapacitate a few things, but nothing compared to archers, we can set a couple of buff/debuff, but they have a horrible miss rate so it's not even worth to try :/ right now I feel like we are somewhere in between and we don't excel in anything... Plus no party will want us for the buff/debuff thing.

    Personally I think SE should emphasize Lancer's job into 2 roles, DD and Buffer, wich can be switched via point allotment and cross class abilities, making both roles valuable when a build is set, instead of keeping us always something in between.
    (0)
    Last edited by Alcide; 03-10-2011 at 01:41 AM.

  10. #10
    Player

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    Mar 2011
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    Gridania
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    I honestly haven't been in a party where the Archer ever took care of adds. The ones that I have been in parties with always just focus on the one mob. I know not all Archers do that, but that has just been my experiences.
    (0)

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