

Assume two separate players, extra retainers that can sell and constant demand for the stuff they sell. One player with with two retainers, one with 3 (or more). Both players want to get this "X-item(s)" that will be crucial(but not mandatory) for end-game raiding progression. However, its costs, material wise and tips are up above the sky. They need to make money to acquire it. Both start selling the same stuff, player two however has a wider market, and more lee-way to undercut people. Player two also has extra retainers for venturing that will gain extra gil here and there. Player two will have more monopoly on the market compared to player one.
Player two gets the money s/he needed, while player one is still playing and selling.
You do realize sending your retainer venturing to get 7 eggs for example is far less efficient than going out and getting them yourself, as they stated (and we even seen) it could take 1-18 hours for far less than you can get in even 30 minutes.
Depending on congestion, a stack or more in an hour versus 21 eggs in 3 hours..which is more efficient? More power to you if you feel the difference between $2 is going to be so huge to the point 1 person can make more money than the other, but unless the amount you gain per venturing changes, someone who only has 2 won't lose such a huge profit over someone who has 3+ if the current economic trends continue, hell if anything undercutting will probably be more of an issue now.
That would be fine of retainers were not going to get minions, and other items, exclusive to ventures.You do realize sending your retainer venturing to get 7 eggs for example is far less efficient than going out and getting them yourself, as they stated (and we even seen) it could take 1-18 hours for far less than you can get in even 30 minutes.
Depending on congestion, a stack or more in an hour versus 21 eggs in 3 hours..which is more efficient? More power to you if you feel the difference between $2 is going to be so huge to the point 1 person can make more money than the other, but unless the amount you gain per venturing changes, someone who only has 2 won't lose such a huge profit over someone who has 3+ if the current economic trends continue, hell if anything undercutting will probably be more of an issue now.
Dear god, you mean you finished your time machine and rather than immediately going back to stop Hitler you decided to check in and tell us all about the awesome stuff retainers can get through their ventures?
You monster.
This is in the update notes... Go read them.
The items are rare drops from high level ventures only. Having more retainers allows more ventures per day. An advantage does not need to break the game to still be an advantage. Also, this is just the beginning. All companies use minor things like this to determine how much they can push players later. Look at the 360 day reward. It's 50 free aetheryte teleports. That is exactly the kind of thing cash shops use.And yet people are falling all over themselves for a 1 time use potion to be added to the mogstation for real money.
Yes, but where does it say it will offer GAME BREAKING AND CHANGING items? You know, to completely KILL THE BALANCE of the game if you don't buy additional retainers?
Maybe SE will add those as well. Maybe they won't. But the more people buy form the cash shop, the more SE will add. It's simple business.
Say you had a lemonade stand and decided to sell cookies on the side: No one buys the cookies. do you continue to make them? No.
Say lots of people bought the cookies? Would you expand the number of cookies you sold, or would you say, "I think my cookies are selling well enough. I'll just stop there."?
Last edited by Chasely; 03-25-2014 at 07:16 AM.


No Hitler means no World War 2, and without the war, America stays in the Great Depression even longer, the war was the start of women pushing into the workforce and equal rights, many technological and medical advances were made because of the war, and no Hitler means no Hitler cat memes.
Why do you hate America, women, advancement of human kind, and cats?
You monster.



So long you don't get loot for paid coil runs.
You forgot to mention the third player, who don't paid for extra retainers but have a second character with gatherer 50. He can farm treasure maps twice each day, can sell them twice each day, earn twice as much money than the other players. And then ask a friend or LS comrade to help to trade the gil to his main character.Assume two separate players, extra retainers that can sell and constant demand for the stuff they sell. One player with with two retainers, one with 3 (or more). Both players want to get this "X-item(s)" that will be crucial(but not mandatory) for end-game raiding progression. However, its costs, material wise and tips are up above the sky. They need to make money to acquire it. Both start selling the same stuff, player two however has a wider market, and more lee-way to undercut people. Player two also has extra retainers for venturing that will gain extra gil here and there. Player two will have more monopoly on the market compared to player one.
Player two gets the money s/he needed, while player one is still playing and selling.
Extra retainers only don't make you automatic richer than other with no extra retainers.
Last edited by Felis; 03-25-2014 at 10:52 AM.
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