Quote Originally Posted by Tupsi View Post
Your reaching aside, how is retainer's anywhere near close to end-game content? I really want to see the logic used.
Assume two separate players, extra retainers that can sell and constant demand for the stuff they sell. One player with with two retainers, one with 3 (or more). Both players want to get this "X-item(s)" that will be crucial(but not mandatory) for end-game raiding progression. However, its costs, material wise and tips are up above the sky. They need to make money to acquire it. Both start selling the same stuff, player two however has a wider market, and more lee-way to undercut people. Player two also has extra retainers for venturing that will gain extra gil here and there. Player two will have more monopoly on the market compared to player one.

Player two gets the money s/he needed, while player one is still playing and selling.