Quote Originally Posted by Jinrya-Geki View Post
1. 75% Movement speed reduction.
2. Blood Rite effect
3. All Abilities used in weakness become 10 Minute cool-downs.
4. Anima cost returning upon death -10 Anima cost.
5. All stats reduced to 1 under weakness.
6. Enmity greatly increased when near an engaged enemy over time.
1. This one is kinda pointless unless the distance needed to get your objectives in Leve is cut (I believe it is, or at least thought about)
2. This is one I can get behind, I mean you've just been "KO'ed" by a nasty oversized animal your bound to have serious cuts that are gonna bleed a lot. You'd have to change "weakness" to "bleed out".
3. This is kinda too harsh, not got more to say on this.
4. Same verdict as 3, We currently regain 1 anima per 4hrs. I could see this being sort of viable if the regen was more like 1 per 2-4hrs + 1 per 150-300 steps taken (similar to the HP regen that FFVII's Cat's bell had).
5. When Stats are fixed I can see this as being fair...I mean its called "Weakness" show it :P
6. This one is kinda pointless and exploitable, example: A healer spamming cures on a recently KO'ed tank taking all the hate while everyone else piles on the poor creature

as it stands now, Death penalty is ok. Add option 2 and 5 and it'll be better (If penalties are actually a good thing?...gosh you people are weird lol)