1. This one is kinda pointless unless the distance needed to get your objectives in Leve is cut (I believe it is, or at least thought about)
2. This is one I can get behind, I mean you've just been "KO'ed" by a nasty oversized animal your bound to have serious cuts that are gonna bleed a lot. You'd have to change "weakness" to "bleed out".
3. This is kinda too harsh, not got more to say on this.
4. Same verdict as 3, We currently regain 1 anima per 4hrs. I could see this being sort of viable if the regen was more like 1 per 2-4hrs + 1 per 150-300 steps taken (similar to the HP regen that FFVII's Cat's bell had).
5. When Stats are fixed I can see this as being fair...I mean its called "Weakness" show it :P
6. This one is kinda pointless and exploitable, example: A healer spamming cures on a recently KO'ed tank taking all the hate while everyone else piles on the poor creature
as it stands now, Death penalty is ok. Add option 2 and 5 and it'll be better (If penalties are actually a good thing?...gosh you people are weird lol)