there needs to be some sense of possible loss that make you take things carefully to add excitement, is not the same to loose travel time than a little more severe penalty, that would make you think some tactics before hand and to pay attention to your surroundings.

In my OP. the current death penalty is a joke really, you can go like kamikaze to any mob without caring the consequences, because you know that after 3 mins you will be like new and ready for more, that lowers a lot the excitement for me and i dont think im the only one.

Someone else said something about Resident Evil 2 (btw thats not lack of confidence you get there) and thats the fun factor we need, in that game being without ammo would stress anyone or not having medicine as backup, you were immerse looking your surroundings hoping to get what you needed soon or get trough without damage. In FF XI there was a similar fear factor, especially when you were in a place you didnt know or when some party asked you to go to their camp to join them and had to run all the way passing trough lot of aggro mobs that if you werent careful you probably wouldnt make it to the party camp.

Thats what i think the game needs, theres no sense of accomplishment like getting to certain zone dodging powerful aggro mobs, or having a difficult fight with consequences if you die.

They should add something severe to the mix.

0.02