Quote Originally Posted by darkstarpoet1 View Post
i have to disagree. a severe death penalty promotes cautious and less exciting play. a penalty too strict leads to people fighting mobs that have no chance of beating them so that they don't have a chance to die. i prefer to fight tougher mobs knowing that it will take everything going well to win.
I agree.

Creating too harsh of death penalties (such as loss of XP, loss of items, deleted character, etc.) removes some of the fun in a game. I think the current death penalties (loss of travel time and a small debuff) are enough. Nothing else needs to be added to it.