
I loved being a galka beastmaster in ff11 and my chr being so darn awful that i risked dying even trying to charm a dc mob in the 60s in The Boyhda Tree lol.i have to disagree. a severe death penalty promotes cautious and less exciting play. a penalty too strict leads to people fighting mobs that have no chance of beating them so that they don't have a chance to die. i prefer to fight tougher mobs knowing that it will take everything going well to win.
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